Re: [TML] Relic tech and Scarcity-Driven Imperium Phil Pugliese 30 Mar 2016 12:33 UTC

-----------------------------------------------------------------------------------------------------------------------

Kinda' reminds me of when I was in my 'Dr Who' (the classical version that aired on BBC starting in '63).
I read a book where the author noted that the series had provided three different versions of how Atlantis came to an end.
When a back-history is put together in bits & pieces by many different folks, over quite a length of time, it's something similar is bound to happen. Reminds me of way back (pre-TNE) on this list. There was someone who, as part of his sig, would post excerpts of info contained in some of the early CT adventurers. One I really liked went like this; "A local subsector official asserts that a 1/2 doz 'Kinunir' class vessels are avail & more than capable of providing adequate security for this subsector." <sic> !!!

------------------------------------------------------------------------------------------------------------------------------
On Tue, 3/29/16, Craig Berry <xxxxxx@gmail.com> wrote:

 Subject: Re: [TML] Relic tech and Scarcity-Driven Imperium
 To: xxxxxx@simplelists.com
 Date: Tuesday, March 29, 2016, 3:10 PM

 I
 haven't actually played Traveller for a decade, so
 I'm in a similar position. I also only began following
 the TML again rather recently; I found myself in the mood
 again, for no clear reason. But it's quite true that
 almost any line of inquiry about Traveller, if pushed hard
 enough, leads to one or more paradoxes.
 On Tue, Mar 29, 2016 at
 2:37 PM, Kelly St. Clair <xxxxxx@efn.org>
 wrote:
 On
 3/29/2016 12:34 PM, Craig Berry wrote:

 There just aren't any bottlenecks in canon that would
 prevent a

 flourishing post-scarcity economy. That has to be imposed by
 fiat (and

 without plausible explanation) if you want the Traveller
 feel for your TU.

 And this sort of thing, I regret to say, is why I don't
 really play, or even talk much about, Traveller any more
 (except in posts like this one).  It's too frustrating
 and discouraging when any discussion of significant length
 ends with "because that would break the game/the
 setting."

 There comes a point when you're spending more time and
 effort propping up, trying to handwave away, or flat out
 ignoring all the broken bits than actually having fun. 
 Yes, I know that sort of thing /is/ fun to some.  I'm
 not one, at least not at this stage of my life, being sadly
 aware of (1) how often attempted fixes lead to their own
 unintended/unforseen consequences, and (2) how much of this
 is simply the result of (multiple) authors over the
 decades(!) either not knowing better, or starting with a
 certain result (feel) in mind and bending/contriving
 "reality", often against plausibility, to fit - I
 can't suspend disbelief in what I see on stage,
 especially knowing what I do about what happens behind the
 curtain.

 --

 ---------------

 Kelly St. Clair

 xxxxxx@efn.org

 -----

 The Traveller Mailing List

 Archives at http://archives.simplelists.com/tml

 Report problems to xxxxxx@simplelists.com

 To unsubscribe from this list please goto http://archives.simplelists.com

 --
 Craig Berry (http://google.com/+CraigBerry)
 "Eternity is in love with the productions
 of time." - William Blake

 -----
 The Traveller Mailing List
 Archives at http://archives.simplelists.com/tml
 Report problems to xxxxxx@simplelists.com
 To unsubscribe from this list please goto
 http://www.simplelists.com/confirm.php?u=EwREIRgLK8vaUEhNlnoNdSGKwnjoID8a