Re: [TML] Relic tech and Scarcity-Driven Imperium
Kelly St. Clair 29 Mar 2016 21:37 UTC
On 3/29/2016 12:34 PM, Craig Berry wrote:
> There just aren't any bottlenecks in canon that would prevent a
> flourishing post-scarcity economy. That has to be imposed by fiat (and
> without plausible explanation) if you want the Traveller feel for your TU.
And this sort of thing, I regret to say, is why I don't really play, or
even talk much about, Traveller any more (except in posts like this
one). It's too frustrating and discouraging when any discussion of
significant length ends with "because that would break the game/the
setting."
There comes a point when you're spending more time and effort propping
up, trying to handwave away, or flat out ignoring all the broken bits
than actually having fun. Yes, I know that sort of thing /is/ fun to
some. I'm not one, at least not at this stage of my life, being sadly
aware of (1) how often attempted fixes lead to their own
unintended/unforseen consequences, and (2) how much of this is simply
the result of (multiple) authors over the decades(!) either not knowing
better, or starting with a certain result (feel) in mind and
bending/contriving "reality", often against plausibility, to fit - I
can't suspend disbelief in what I see on stage, especially knowing what
I do about what happens behind the curtain.
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Kelly St. Clair
xxxxxx@efn.org