Re: [TML] Relic tech and Scarcity-Driven Imperium (was: Salvage Operations (and Submarines))
Phil Pugliese 29 Mar 2016 18:59 UTC
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Works for me!
thank, Carlos, I'm gonna' save this!
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On Tue, 3/29/16, xxxxxx@mail.de <xxxxxx@mail.de> wrote:
Subject: Re: [TML] Relic tech and Scarcity-Driven Imperium (was: Salvage Operations (and Submarines))
To: xxxxxx@simplelists.com
Date: Tuesday, March 29, 2016, 11:43 AM
I actually meant
something simpler with the "relic-tech" idea.
Assume energy is cheap and abundant via fusion. However,
energy alone without the technology to transmute elements
does NOT yield a post-scarcity society. Most of interstellar
space travel in Traveller is a handwave which does not
really interact (AFAIK) with the key technologies which
imply the capability to transmute elements. The two elements
of Traveller which imply a capability to tweak the basic
forces are, I think, antigrav and nuclear dampeners. But
antigrav can be handwaved away as implying only a control of
gravity, not, say, the strong nuclear force. Maybe I am
missing something here, but it seems to me that the problem
are nuclear dampers
(http://wiki.travellerrpg.com/Nuclear_Damper). But those are
not really such a fundamental element of the setting, just a
defensive device. They are not really necessary to explain
interstellar travel in Traveller (are they?).
So assume that nuclear dampers are far above TL15/16.
However, the imperium has them because of reverse-engineered
relic tech. This does not mean that you need to put together
your dampers with actual relic tech, merely that you can
construct them, but you have no idea why they work. So you
have no element transmutation and no replicators. It is a
small step from there to large-scale interstellar
trade.
--
Carlos Alós-Ferrer
Chair of Microeconomics, University of Cologne
http://www.decisions.uni-koeln.de