------------------------------------------------------------------------------------------------------------------------------
This could be similar to the avail/use of forcefields (black globes), altho they are avail at (up to factor-4) at TL15, it is mentioned that those are experimental prototypes.
Elsewhere it is mentioned that they cannot even be maintained below TL15.
Furthermore, there is another statement that the 3I recovered thousands of them from an Ancient site somewhere.
--------------------------------------------
On Mon, 3/28/16, xxxxxx@mail.de <xxxxxx@mail.de> wrote:
Subject: [TML] Relic tech and Scarcity-Driven Imperium (was: Salvage Operations (and Submarines))
To: xxxxxx@simplelists.com
Date: Monday, March 28, 2016, 3:36 AM
I was just toying with a
handwavium to keep a scarcity-driven TU without giving up
the standard OTU gadgets, but I am not quite sure it can be
built up to something resisting serious scrutiny.
The essence of the problem AFAIK is that tech as
nuclear dampeners imply other tech which imply such a fine
control of basic forces that one can cheaply generate any
element one wants, because fusion implies cheap, abundant
energy. So you end up allowing for Star-Trek-like
replicators, and large, bulky interstellar shipments make
little sense.
OK, but the point is not what the existence of tech
implies, but rather what an understanding of it implies,
right? What if nuclear dampeners and the like are available
but NOT understood at all? Shift them to TL 25+. They were
discovered as relic tech (from the ancients, of course) and
reverse-engineered. But they are bulky, somewhat unstable,
and nobody has been able to really understand them. Very
much how primitive shamans might be taught the operational
basics of modern medicine (hygiene, etc) without
understanding the reasons behind them (bacteria, viri...),
or how you can teach somebody to produce pulver without any
understandign of chemistry. In my handwavium, for centuries
many tried to obtain the secrets of dampeners, but there
were accidents (some University campus was blown up or
something even worse, think Fringe-style accidents...) and
the 3I has put a ban on such research, except at a handful
of imperial facilities (cue adventure idea / cool in-game
location).
My physics knowledge is insufficient for this. Can this
work? How many other gadgets would one need to push into the
relic-tech bag excuse? Am I missing something fundamental
here?
--
Carlos Alós-Ferrer
Chair of Microeconomics, University of Cologne
http://www.decisions.uni-koeln.de
Am 28-Mar-2016 02:06:35 +0200 schrieb
xxxxxx@gmail.com:
On Sun, Mar 27, 2016
at 9:16 AM, Phil Pugliese (via tml list) <xxxxxx@simplelists.com>
wrote:
In
his opinion he thought that there wouldn't be
interstellar commerce in mass bulk but would concentrate on
unique high-value items. He mentioned information as
one of those.
Stars Without Number follows this model, as do I these
days. Only the newest/poorest of colony worlds needs to
import much in the way of manufactured items. Most of those
would be high-end gear which their minifacs couldn't
make from local raw materials (e.g. they had not been
pre-loaded with the correct highly-expensive copyrighted
templates). Everything a trader physically carries between
worlds is going to be low-bulk, high-value luxury goods. In
short, I mostly have a low-trade, small-ship,
relatively-poor-Imperium TU.
--
Richard Aiken
"Never insult anyone by accident." Robert A.
Heinlein
"I studied the
Koran a great deal. I came away from that study with the
conviction there have been few religions in the world as
deadly to men as Muhammed." Alexis de Tocqueville
(1843)
"We know a little
about a lot of things; just enough to make us
dangerous." Dean Winchester
"It has been my
experience that a gun doesn't care who pulls its
trigger." Newton Knight (as portrayed
by Matthew McConaughey), to a scoffing
Confederate tax collector facing the weapons held by
Knight's young children and wife.
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