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Good stuff...
Things I never really thought about...
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On Thu, 3/24/16, Jeffrey Schwartz <xxxxxx@gmail.com> wrote:
Subject: Re: [TML] The Altered Sensorium - a possible theme for Freelance Traveller
To: "tml" <xxxxxx@simplelists.com>
Date: Thursday, March 24, 2016, 6:27 AM
Does this do anything for
you?
https://docs.google.com/document/d/1i809pu4G-iUvGOMdAg7zGsvE6pqDvweH8Fzn-ojgf4A/edit?usp=sharing
On Sun, Mar 20, 2016 at 12:25
AM, Freelance Traveller
<xxxxxx@freelancetraveller.com>
wrote:
> Most Traveller games that
I've played in - or even been aware of - have
> centered on characters that are
more-or-less "normal". But not everyone
> is "normal", and exceptional
people may have challenges of their own to
> meet. Sometimes, those challenges are
known to the people around them -
>
blindness, deafness, neural or muscular deficiencies
impeding normal
> movement or
manipulation, amputated or malformed limbs, and so on.
> Sometimes, the challenges aren't
immediately obvious, because the person
>
has learned to compensate, can control the challenging
condition
> medically, or because the
challenge doesn't really impede normal
> activity at all - colorblindness,
synesthesia, depression, allergies,
> and
so on.
>
> In SF,
sometimes, the challenge may not be a problem with the
person,
> but with the environment that
the person find himself/herself in - a
>
normal human in an environment designed for a species that
doesn't have
> color vision, and uses
a combination of pattern and texture to mark or
> identify things where normal humans use
color. An alien whose color
> vision
range excludes what we call blues and purples, but includes
extra
> "colors" beyond red,
into what humans consider infrared - and needing to
> cope with a human-oriented environment. Or
maybe the difference is in
> the range of
audible frequencies - the high-pitched whine of older
> computer monitors that's just a tiny
bit too high for most humans to
> hear
might well drive Vargr straight up the wall. And so on, et
cetera,
> und so weiter.
>
> My challenge/request
to you: Write something for Freelance Traveller
> that centers on a difference in
perception, or on an environment where
>
"normal" perception is potentially troublesome - a
story where the main
> character is
colorblind, or a synesthete; a set of rules for handling
> blindness or deafness in play; a profile
of a character who suffers from
> a
psychological condition that needs to be kept in check with
a
>
difficult-to-get-and-possibly-illegal-in-some-places
medication; an
> adventure where a
K'kree family group has to cope with being among
those
> bloody-smelling meat-eaters
/without/ killing them; a world where the
> habitable areas seem to permanently have a
fourteen-cycle note in the
> background
whose cause can't seem to be found - or muted;
whatever.
>
> If I get
enough of these, and they're good enough, I'll turn
it into a
> theme issue. If there
isn't enough for a theme issue, they can still end
> up being interesting, and might inspire
ideas for future play.
>
> Don't just look and listen for ideas,
feel around for them. See how they
>
taste, see if they pass the sniff test. Or smell if they
look good. Or
> some sort of
mixed-sensory metaphor...
>
> --
> Jeff Zeitlin,
Editor
> Freelance Traveller
> The Electronic
Fan-Supported
>
Traveller® Fanzine and Resource
>
> xxxxxx@freelancetraveller.com
> http://www.freelancetraveller.com
> http://freelancetraveller.downport.com/
>
>
>
> ®Traveller is a
registered trademark of
> Far Future
Enterprises, 1977-2014. Use of
> the
trademark in this notice and in the
>
referenced materials is not intended to
>
infringe or devalue the trademark.
>
> Freelance Traveller extends its thanks to
the following
> enterprises for hosting
services:
>
> CyberNET
Web Hosting (http://www.cyberwebhosting.net)
> The Traveller Downport (http://www.downport.com)
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