Re: [TML]Tracking spaceships in Jump TU, was: Instant city
shadow@xxxxxx 21 Feb 2016 05:32 UTC
On 20 Feb 2016 at 18:19, Tim wrote:
> On Sat, Feb 20, 2016 at 02:16:40AM -0500, Richard Aiken wrote:
> > It's not like Leonard to make a math mistake, so were you perhaps
> > addressing me?
>
> No, I was addressing Leonard. It's not a math mistake per se, just a
> math irrelevancy. I.e. correctly performing a computation that has no
> bearing on the problem at hand.
Depend on how you define "exit point" of a jump. It's got to be
plotted relative to *something*.
And even if you are plotting it relative to the planet, you have to
do so with regards to where it will be at some point in time.
Anything else makes it "magic".
Given how little time even a maximum error makes at even 1g, it
wouldn't be a big deal with a piloted ship. With an automated one, it
could be a big problem.
--
Leonard Erickson (aka shadow)
shadow at shadowgard dot com