Re: [TML]Tracking spaceships in Jump TU, was: Instant city Richard Aiken (13 Feb 2016 03:42 UTC)
Re: [TML]Tracking spaceships in Jump TU, was: Instant city rupert.boleyn@xxxxxx (13 Feb 2016 07:10 UTC)
Re: [TML]Tracking spaceships in Jump TU, was: Instant city rupert.boleyn@xxxxxx (15 Feb 2016 20:34 UTC)
Re: [TML]Tracking spaceships in Jump TU, was: Instant city shadow@xxxxxx (19 Feb 2016 22:00 UTC)
Re: [TML]Tracking spaceships in Jump TU, was: Instant city Kelly St. Clair (13 Feb 2016 03:51 UTC)
Re: [TML]Tracking spaceships in Jump TU, was: Instant city Richard Aiken (13 Feb 2016 03:57 UTC)
Re: [TML]Tracking spaceships in Jump TU, was: Instant city Richard Aiken (13 Feb 2016 04:08 UTC)
Re: [TML]Tracking spaceships in Jump TU, was: Instant city Kelly St. Clair (13 Feb 2016 04:18 UTC)
Re: [TML]Tracking spaceships in Jump TU, was: Instant city Richard Aiken (13 Feb 2016 04:44 UTC)
Re: [TML]Tracking spaceships in Jump TU, was: Instant city shadow@xxxxxx (19 Feb 2016 07:55 UTC)
Re: [TML]Tracking spaceships in Jump TU, was: Instant city tmr0195@xxxxxx (19 Feb 2016 13:00 UTC)
Re: [TML]Tracking spaceships in Jump TU, was: Instant city Richard Aiken (19 Feb 2016 13:25 UTC)
Re: [TML]Tracking spaceships in Jump TU, was: Instant city tmr0195@xxxxxx (19 Feb 2016 14:30 UTC)
Re: [TML]Tracking spaceships in Jump TU, was: Instant city Richard Aiken (20 Feb 2016 07:16 UTC)
Re: [TML]Tracking spaceships in Jump TU, was: Instant city shadow@xxxxxx (21 Feb 2016 05:32 UTC)
Re: [TML]Tracking spaceships in Jump TU, was: Instant city William Ewing (14 Feb 2016 06:31 UTC)
Re: [TML]Tracking spaceships in Jump TU, was: Instant city William Ewing (14 Feb 2016 07:10 UTC)
Re: [TML]Tracking spaceships in Jump TU, was: Instant city Jeffrey Schwartz (15 Feb 2016 14:14 UTC)
Re: [TML]Tracking spaceships in Jump TU, was: Instant city Kelly St. Clair (14 Feb 2016 08:04 UTC)
Re: [TML]Tracking spaceships in Jump TU, was: Instant city orffen@orffenspace.com orffen@orffenspace.com (14 Feb 2016 08:12 UTC)
Re: [TML]Tracking spaceships in Jump TU, was: Instant city tmr0195@xxxxxx (15 Feb 2016 04:10 UTC)
Re: [TML]Tracking spaceships in Jump TU, was: Instant city tmr0195@xxxxxx (15 Feb 2016 05:02 UTC)
Re: [TML]Tracking spaceships in Jump TU, was: Instant city rupert.boleyn@xxxxxx (15 Feb 2016 21:06 UTC)

Re: [TML]Tracking spaceships in Jump TU, was: Instant city shadow@xxxxxx 19 Feb 2016 07:55 UTC

On 12 Feb 2016 at 22:57, Richard Aiken wrote:

> Since a ship exiting jump retains it's initial vector and velocity,
> that just makes using an xboat as a WMD a matter of somewhat chancy
> timing. If you can manage to have the ship emerge somewhere/when
> ahead of the planet along it's orbital path, then it's going to hit
> the surface *somewhere.* 

Nope. You forgot the uncertainty in the duration of jump.

Earth's orbital velocity is about 30 km/sec. so in an hour it moves
108,000 km. That's 13.5 diameters.

Given that jump duration varies a lot more than *just* an hour....

--
Leonard Erickson (aka shadow)
shadow at shadowgard dot com