Re: GM discretion; wasRe: [TML]Tracking spaceships inJump TU, was: Instantcity Phil Pugliese 18 Feb 2016 21:04 UTC

--------------------------------------------
On Thu, 2/18/16, Bruce Johnson <xxxxxx@Pharmacy.Arizona.EDU> wrote:

 Subject: Re: GM discretion; wasRe: [TML]Tracking spaceships inJump TU, was: Instantcity
 To: "xxxxxx@simplelists.com" <xxxxxx@simplelists.com>
 Date: Thursday, February 18, 2016, 2:00 PM

 > On
 Feb 18, 2016, at 1:39 PM, Postmark <xxxxxx@btinternet.com>
 wrote:
 >
 > That's
 not the problem with the scenario as stated, the problem is
 that, with a target number of 7+, even a DM +4 will give a 1
 in 36 chance of losing the ship with all hands

 That’s an insanely high
 risk, but is an excellent illustration of the difference
 between role-playing and roll-playing :-/

 I’ve never played in any
 game where we actually rolled out skim refuelling unless it
 was being done under fire or with a damaged ship or with
 some other handicap “Your path takes you into the eye wall
 of the great red spot”...

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

I agree.

In my experience, skimming has always been pretty much automatic.
"We decide to skim. " <slight pause w/o any sign of dice-rolling> "OK, what do you want to do next?"

----------------------------------------------------------------------------------------------------------------------------------------------