Re: GM discretion; wasRe: [TML]Tracking spaceships inJump TU, was: Instantcity
Bruce Johnson 18 Feb 2016 21:00 UTC
> On Feb 18, 2016, at 1:39 PM, Postmark <xxxxxx@btinternet.com> wrote:
>
> That's not the problem with the scenario as stated, the problem is that, with a target number of 7+, even a DM +4 will give a 1 in 36 chance of losing the ship with all hands
That’s an insanely high risk, but is an excellent illustration of the difference between role-playing and roll-playing :-/
I’ve never played in any game where we actually rolled out skim refuelling unless it was being done under fire or with a damaged ship or with some other handicap “Your path takes you into the eye wall of the great red spot”...
--
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group
Institutions do not have opinions, merely customs