Re: [TML]Tracking spaceships in Jump TU, was: Instant city
rupert.boleyn@xxxxxx 15 Feb 2016 20:34 UTC
On 14 Feb 2016 at 18:22, Greg Chalik wrote:
> Its the start of 21st century and we can 3D-print a fully-functioning
> jet engine the size of a microwave oven. Why can't at TL15 the IN not
> produce some way of tracking their ships backwards in Jump space? I'm
> having a real hard time accepting that in a TL15 world, travel works
> based on 17th century concepts (its not even Lord Nelson)
Given the way jump works, there's nothing to track. One moment the ship isn't there,
the next it is. That said, IMTU you can make educated guesses as to where a ship came
from, based on such things as where on a 100 diameter jump limit it emerged, what
kind of ship it is, and sometimes on its vector.