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On Sat, 11/21/15, Jim Vassilakos <xxxxxx@gmail.com> wrote:
Subject: Re: [TML] Five Absurdities of the Official Traveller Universe
To: xxxxxx@simplelists.com
Date: Saturday, November 21, 2015, 3:30 PM
Tim,
I agree
with you that the sheer amount of detail comprising the OTU
is amazing. For myself, a big part of the draw of
roleplaying is the discovery of game settings, and perhaps
that's why some of my favorite RPG supplements have been
setttings (Library Data A-M & N-Z, World of Greyhawk,
etc). However, the existence of professionally published
D&D worlds [Mystara, Oerth (greyhawk), Faerun (forgotten
realms), Golarion, Eberron, etc.] hasn't prevented
individual fantasy gamers from creating their own. Almost
every GM worth his (or her) salt has at least taken a stab
at doing so. So why should the existence of the OTU prevent
Traveller players from doing likewise, not merely creating
individual worlds to plop into the OTU, but starting fresh
with top-down setting design? I can remember doing some of
this back in the day (by which I mean the 1980s). It was
fun, and I got to run a few campaigns in this alternate
setting. But it seems to me that I was the only one doing
this. Everybody else just gravitated to the OTU, and I'm
not 100% sure why.
In any case, thanks for
bringing up the question that allowed me to unload a bit of
baggage on this topic. As for being brave, I think we've
got a pretty polite list given that fact that I wasn't
tarred and feathered. :-)
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I agree on both counts!
As far as the OTU is concerned there is so much space left 'undetailed' w/i this galaxy that I never had much trouble reconciling 'homespun' worlds, subsectors, sectors, empires, whatever, into the so-called OTU, which has morphed quite a bit itself.
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