FOR PEER REVIEW: Dreamwalkers
Freelance Traveller
(15 Nov 2015 02:40 UTC)
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Re: [TML] FOR PEER REVIEW: Dreamwalkers
tmr0195@xxxxxx
(15 Nov 2015 15:33 UTC)
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Re: [TML] FOR PEER REVIEW: Dreamwalkers
Tim
(15 Nov 2015 23:50 UTC)
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Re: [TML] FOR PEER REVIEW: Dreamwalkers
tmr0195@xxxxxx
(16 Nov 2015 02:38 UTC)
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Re: [TML] FOR PEER REVIEW: Dreamwalkers
tmr0195@xxxxxx
(16 Nov 2015 03:22 UTC)
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Re: [TML] FOR PEER REVIEW: Dreamwalkers
Freelance Traveller
(21 Nov 2015 02:45 UTC)
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Re: [TML] FOR PEER REVIEW: Dreamwalkers
William Ewing
(16 Nov 2015 00:32 UTC)
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Re: [TML] FOR PEER REVIEW: Dreamwalkers Freelance Traveller (21 Nov 2015 02:52 UTC)
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Re: [TML] FOR PEER REVIEW: Dreamwalkers
William Ewing
(21 Nov 2015 07:47 UTC)
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Re: [TML] FOR PEER REVIEW: Dreamwalkers
Freelance Traveller
(21 Nov 2015 19:51 UTC)
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Re: [TML] FOR PEER REVIEW: Dreamwalkers
William Ewing
(21 Nov 2015 23:18 UTC)
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Re: [TML] FOR PEER REVIEW: Dreamwalkers
Freelance Traveller
(21 Nov 2015 02:15 UTC)
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Re: [TML] FOR PEER REVIEW: Dreamwalkers
Kurt Feltenberger
(16 Nov 2015 02:21 UTC)
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Re: [TML] FOR PEER REVIEW: Dreamwalkers
Freelance Traveller
(21 Nov 2015 02:58 UTC)
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Re: [TML] FOR PEER REVIEW: Dreamwalkers
Freelance Traveller
(21 Nov 2015 05:00 UTC)
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Re: [TML] FOR PEER REVIEW: Dreamwalkers
tmr0195@xxxxxx
(21 Nov 2015 13:00 UTC)
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Re: [TML] FOR PEER REVIEW: Dreamwalkers
Jim Vassilakos
(21 Nov 2015 20:07 UTC)
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Re: [TML] FOR PEER REVIEW: Dreamwalkers
Freelance Traveller
(21 Nov 2015 23:07 UTC)
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Re: [TML] FOR PEER REVIEW: Dreamwalkers
Freelance Traveller
(21 Nov 2015 23:45 UTC)
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On Mon, 16 Nov 2015 00:32:00 +0000 (UTC), "William Ewing" <xxxxxx@yahoo.com> wrote: >I don't really see much point to this. It's mildly interesting as an >outgrowth of telepathy, but nowhere near as interesting as B5's deathbed >scans, for example. I fail to see much use for this in-game. I'd be more >likely to want to use regular telepathy to read the subject's mind (to >determine the contents of the safe or where the meeting was) while they >were asleep (unable to shield effectively) and NOT dreaming (bombarding >me with unrelated imagery / virtual environment that I have to sort >through to focus on the concrete data I desire. As I see it, you'd need Probe rather than Read Surface Thoughts to do what you describe above; does a sleeping person _have_ Surface Thoughts to Read? Also, a dreamer need not be a psion; a non-psion won't be able to shield, dreaming or not, and under the standard rules, a psion is automatically shielding all the time once s/he learns how, even when sleeping. Question at large: Should I explicitly state that a psion cannot be the target of a dreamwalk, except voluntarily? Or should I leave it as the default assumption based on the "always shielded" rule? >I see no reason for dreamwalking to be a new ability, merely a >particular use for telepathy. I also see little real game purpose to >them. Had there been some discussion of dreamwalking therapy and >dreamwalkers programming Manchurian Candidates, I could have seen some >game-related purpose. That's not a knock on the effort and thought put >into the article, just commenting that this seems like background >flavor, not usable information, and even then, could use more discussion >of how it affects players or campaign. Your comment about therapy and 'Manchurian Candidates' is definitely well-taken (and therapy would undoubtedly be a function performed by a Tavrchedl' dreamwalker); there's also education (but not physical training). I'll discuss those possibilities as well in the next revision. -- Jeff Zeitlin, Editor Freelance Traveller The Electronic Fan-Supported Traveller® Fanzine and Resource xxxxxx@freelancetraveller.com http://www.freelancetraveller.com http://freelancetraveller.downport.com/ ®Traveller is a registered trademark of Far Future Enterprises, 1977-2014. Use of the trademark in this notice and in the referenced materials is not intended to infringe or devalue the trademark. Freelance Traveller extends its thanks to the following enterprises for hosting services: CyberNET Web Hosting (http://www.cyberwebhosting.net) The Traveller Downport (http://www.downport.com)