Virtuality and its Social Consequences (long) Jim Vassilakos (14 Sep 2015 23:32 UTC)
Re: [TML] Virtuality and its Social Consequences (long) Kurt Feltenberger (15 Sep 2015 04:01 UTC)
Re: [TML] Virtuality and its Social Consequences (long) William Ewing (15 Sep 2015 04:26 UTC)
Re: [TML] Virtuality and its Social Consequences (long) Kenneth Barns (15 Sep 2015 05:05 UTC)
Re: [TML] Virtuality and its Social Consequences (long) Kenneth Barns (16 Sep 2015 07:24 UTC)
Re: [TML] Virtuality and its Social Consequences (long) Richard Aiken (15 Sep 2015 23:25 UTC)
Re: [TML] Virtuality and its Social Consequences (long) Phil Pugliese (16 Sep 2015 08:09 UTC)
Re: [TML] Virtuality and its Social Consequences (long) Jeffrey Schwartz (15 Sep 2015 15:19 UTC)
Re: [TML] Virtuality and its Social Consequences (long) Bruce Johnson (15 Sep 2015 15:53 UTC)
Re: [TML] Virtuality and its Social Consequences (long) Bruce Johnson (15 Sep 2015 18:11 UTC)
Re: [TML] Virtuality and its Social Consequences (long) Jeffrey Schwartz (15 Sep 2015 19:12 UTC)
Re: Virtuality and its SocialConsequences (long) Rob O'Connor (16 Sep 2015 08:35 UTC)
Re: [TML] Re: Virtuality and its SocialConsequences (long) Kenneth Barns (16 Sep 2015 09:58 UTC)
Re: [TML] Re: Virtuality and its SocialConsequences(long) Rob O'Connor (17 Sep 2015 07:42 UTC)
Re: [TML] Re: Virtuality and its SocialConsequences(long) Kenneth Barns (17 Sep 2015 09:23 UTC)
Re: [TML] Re: Virtuality and its SocialConsequences(long) Rob O'Connor (18 Sep 2015 10:08 UTC)
Re: [TML] Virtuality and its SocialConsequences(long) Andrew Long (18 Sep 2015 16:06 UTC)
Re: [TML] Virtuality and its SocialConsequences(long) Bruce Johnson (17 Sep 2015 16:00 UTC)
Re: [TML] Re: Virtuality and its SocialConsequences (long) shadow@xxxxxx (17 Sep 2015 23:06 UTC)
Re: [TML] Re: Virtuality and its SocialConsequences (long) Jim Vassilakos (17 Sep 2015 23:26 UTC)
Re: [TML] Re: Virtuality and its SocialConsequences (long) Jim Vassilakos (18 Sep 2015 04:31 UTC)
Re: [TML] Re: Virtuality and its SocialConsequences (long) Richard Aiken (18 Sep 2015 05:28 UTC)
Re: [TML] Re: Virtuality and its SocialConsequences (long) Kenneth Barns (18 Sep 2015 06:11 UTC)
Re: [TML] Re: Virtuality and its SocialConsequences (long) Phil Pugliese (18 Sep 2015 07:46 UTC)
Re: [TML] Virtuality and its SocialConsequences (long) Bruce Johnson (18 Sep 2015 15:57 UTC)
Re: [TML] Virtuality and its SocialConsequences (long) Phil Pugliese (18 Sep 2015 23:31 UTC)
Re: [TML] Virtuality and its SocialConsequences (long) Craig Berry (18 Sep 2015 23:41 UTC)
Re: [TML] Virtuality and its SocialConsequences (long) Jim Vassilakos (19 Sep 2015 00:18 UTC)
Re: [TML] Virtuality and its SocialConsequences (long) Bruce Johnson (19 Sep 2015 00:45 UTC)
Re: [TML] Virtuality and its SocialConsequences (long) Craig Berry (19 Sep 2015 01:39 UTC)
Re: [TML] Virtuality and its SocialConsequences (long) Richard Aiken (19 Sep 2015 06:23 UTC)
Re: [TML] Virtuality and its SocialConsequences (long) Bruce Johnson (19 Sep 2015 18:14 UTC)
Re: [TML] Virtuality and its SocialConsequences (long) Jim Vassilakos (19 Sep 2015 22:22 UTC)
Re: [TML] Re: Virtuality and its SocialConsequences(long) Rob O'Connor (19 Sep 2015 23:55 UTC)
Re: [TML] Virtuality and its Social Consequences (long) Bruce Johnson (17 Sep 2015 22:57 UTC)

Re: [TML] Re: Virtuality and its SocialConsequences(long) Rob O'Connor 18 Sep 2015 10:08 UTC

Ken Barns wrote:
 > Well, the descriptions of Fast and Slow drugs as written _are_ kind
of magical.

Marc Miller apparently did describe Traveller as "Dungeons and Dragons
in space" on several occasions. I don't think we should take this
literally, canon or tradition be damned.

 > Fast slows metabolism and perception (so presumably mental processes
 > too) by a factor of 60.

Neurones can't generate action potentials at that level, so there's no
perception or consciousness. Heck, cells can't maintain their volume and
electric properties at that level (sodium-potassium ATPase accounts for
20-60% of basal metabolism depending on cell type).

 > However, if we are talking about more realistic prognostications
 > about SF health care and medicine, then I would direct all list
 > members to the fabulous GURPS 4thEd Bio-Tech.  (Gee, it almost looks
 > as though a doctor had input into the Medical Technology chapter of
 > that book!)

Yep. Made the playtester list on p.2.

 > That has me wondering how the body gets through 30 days of intake of
 > O2, H2O, nutrients etc (and output of metabolic waste products) in 24
hours.

The Bacta Tank in "Star Wars" is actually a liquid radiator system to
deal with this sort of problem. The less said about the required fluid,
gas and waste disposal lines the better...

 > we still have to deal with the downsides of the effect 30
 > (subjective) days of unconsciousness and loss of active mobility.

It is one objective day of anaesthesia. Another day in the office.

I did say 'something like' slow drug. 4-7:1 time compression seems
reasonable. 30x doesn't. Elite athletes have a factorial scope of about 20x.

 > ...the thing I found toughest to deal with as an ICU reg was the
 > amount of resources being spent on patients with only a small chance
 > of returning to a reasonable quality of life.

It doesn't get any easier, especially with the aging, increasingly frail
population.

Sometimes it is the unrealistic expectations of family and other craft
groups.*

Sometimes it is the sunk cost fallacy being played out.

Going back to Jim's initial post:
"Physitar" grates on me the longer I think about it.

There are perfectly good words which would fit without needing to coin
neologisms: emissary, ambassador, proxy, instance, process, spawn... avatar!

Rob O'Connor
* Thus, the old medical riddle:
Q: Why are coffins nailed shut?
A: To prevent attempts at dialysis and chemotherapy.