Re: [TML] Virtuality and its Social Consequences (long)
Bruce Johnson 17 Sep 2015 22:57 UTC
> On Sep 14, 2015, at 4:32 PM, Jim Vassilakos <xxxxxx@gmail.com> wrote:
>
> Social Consequences of Ultra Virtuality (TL 20+)
>
> Psychohistorical Research and the Rights of WAPs: It is worth noting that although WAPs never existed in a biological state unless they were transferred into a living sleeve, they still had some sort of childhood and may have even lived an entire “life”, albeit in virtuality, never suspecting (unless, like Nick Bostrom, they happened to deduce it through logical reasoning) that their world was non-physical. This is certainly the case for WAPs that were created during the course of psychohistorical research.
Just pondering this, and something came to me, screw ‘Psychohistorical research’ what about WAPS created for entertainment?
One of the DVD extras in the LOTR deluxe set discusses the software Weta created to make the huge battle scenes, their software created masses of, for example, orcs that in general, behaved as a large army of individuals (itself, not all that special , this is straight-up flocking behavior) but ones where the individuals start behaving in ways more analogous to individuals in an army not a flock of points: they could panic and run, they could make a stand, they would (as later versions started to show) even adjust tactics in the face of changes on the other side.
in a TL20+ version they would be creating actual orc armies….
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Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group
Institutions do not have opinions, merely customs