Another possible jumping-off point for discussion Freelance Traveller (09 Sep 2015 20:05 UTC)
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Re: [TML] Another possible jumping-off point for discussion
Craig Berry
(09 Sep 2015 20:19 UTC)
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Re: [TML] Another possible jumping-off point for discussion
Bruce Johnson
(09 Sep 2015 21:43 UTC)
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Re: [TML] Another possible jumping-off point for discussion
Greg Chalik
(09 Sep 2015 21:49 UTC)
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Re: [TML] Another possible jumping-off point for discussion
Tim
(10 Sep 2015 00:19 UTC)
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Re: [TML] Another possible jumping-off point for discussion
Richard Aiken
(10 Sep 2015 01:21 UTC)
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Re: [TML] Another possible jumping-off point for discussion
Kelly St. Clair
(10 Sep 2015 01:55 UTC)
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Re: [TML] Another possible jumping-off point for discussion
Greg Chalik
(10 Sep 2015 02:58 UTC)
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Re: [TML] Another possible jumping-off point for discussion
William Ewing
(10 Sep 2015 04:59 UTC)
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Re: [TML] Another possible jumping-off point for discussion
Kurt Feltenberger
(10 Sep 2015 03:01 UTC)
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On another forum I participate in, one which encourages 'slushing' spec-fic, someone recently posted a short in which the premise was that the protagonists were an investigation team for an organization that reacts to reports of endangered species (similar to several agencies under the US Department of the Interior). On an interstellar level. They get a report that on Earth, _humanity_ is the endangered species, and the team is assigned to find out why and protect it. They go to investigate on an Earth that is uninhabitable outside the domed habitats/cities. To spoil the dramatic reveal of the climax, it's determined that the cause is, in essence, that virtual reality got "too good", and living in virtuality was preferable to living wholly in reality. I should note that the people of Earth were not as far gone as in books such as John Barnes's /Finity/; they knew they had to eat, and did, but the virtual reality was able to change the gloop/protocarb/mealpaste/CHONfood/etc. into magnificent banquets (and a 'chef' was one who was skilled in creating the virtual banquet, rather than in actually preparing the food). The team goes on to determine what the virtuality was capable of, and responds with a solution that they believe will work. (Not gonna spoil the denouement.) For discussion: Can virtuality get that good, and does it on any of the high-tech worlds in any of the decently supported Traveller settings? What sort of social effects do you see varying quality levels of virtuality having (starting with the low level represented by a hypothetical multiplayer version of The Sims or Second Life)? -- Jeff Zeitlin, Editor Freelance Traveller The Electronic Fan-Supported Traveller® Fanzine and Resource xxxxxx@freelancetraveller.com http://www.freelancetraveller.com http://freelancetraveller.downport.com/ ®Traveller is a registered trademark of Far Future Enterprises, 1977-2014. Use of the trademark in this notice and in the referenced materials is not intended to infringe or devalue the trademark. Freelance Traveller extends its thanks to the following enterprises for hosting services: CyberNET Web Hosting (http://www.cyberwebhosting.net) The Traveller Downport (http://www.downport.com)