Taking the Bridge Jim Vassilakos (19 Aug 2015 18:31 UTC)
Re: [TML] Taking the Bridge W. Hopper (19 Aug 2015 19:10 UTC)
RE: [TML] Taking the Bridge Anthony Jackson (19 Aug 2015 21:00 UTC)
Re: [TML] Taking the Bridge Grimmund (19 Aug 2015 21:05 UTC)
Re: [TML] Taking the Bridge Dan Corrin (19 Aug 2015 21:28 UTC)
Re: [TML] Taking the Bridge rupert.boleyn@xxxxxx (19 Aug 2015 23:53 UTC)
Re: [TML] Taking the Bridge Tim (20 Aug 2015 03:26 UTC)
RE: [TML] Taking the Bridge Jeff Rowse (20 Aug 2015 06:34 UTC)
Re: [TML] Taking the Bridge Tim (20 Aug 2015 09:38 UTC)
RE: [TML] Taking the Bridge Ewan Quibell (20 Aug 2015 11:04 UTC)
RE: [TML] Taking the Bridge Phil Pugliese (20 Aug 2015 12:26 UTC)
Re: [TML] Taking the Bridge Kelly St. Clair (20 Aug 2015 16:09 UTC)
Re: [TML] Taking the Bridge Phil Pugliese (20 Aug 2015 19:01 UTC)
RE: [TML] Taking the Bridge Jeff Rowse (21 Aug 2015 12:34 UTC)
Re: [TML] Taking the Bridge Richard Aiken (20 Aug 2015 20:46 UTC)
Re: [TML] Taking the Bridge shadow@xxxxxx (20 Aug 2015 16:40 UTC)
Re: [TML] Taking the Bridge Jeffrey Schwartz (21 Aug 2015 15:24 UTC)
Re: [TML] Taking the Bridge Grimmund (21 Aug 2015 16:11 UTC)
Re: [TML] Taking the Bridge Jeffrey Schwartz (21 Aug 2015 16:23 UTC)
Re: [TML] Taking the Bridge Bruce Johnson (21 Aug 2015 17:02 UTC)
Re: [TML] Taking the Bridge Grimmund (21 Aug 2015 17:59 UTC)
Re: [TML] Taking the Bridge Bruce Johnson (21 Aug 2015 20:29 UTC)
Re: [TML] Taking the Bridge Richard Aiken (25 Aug 2015 02:55 UTC)

Re: [TML] Taking the Bridge rupert.boleyn@xxxxxx 19 Aug 2015 23:53 UTC

On 19 Aug 2015 at 21:00, Anthony Jackson wrote:

> From: Jim Vassilakos
>
> > Yet another dumb question from yours truly...
> >
> > Imagine that you're in the middle of a shipboard combat aboard a
> > small merchant or scout vessel. IYTU, how important is it to take
> > the bridge?
>
> Depends a bit on how much you're disabling the ship as you go. From
> the bridge of an intact ship, you can: * Modify gravity in particular
> compartments * Accelerate without negating gravity * Jump, assuming
> fuel. * Manipulate life support * Open or close doors * Monitor
> internal surveillance, if present. * Probably other lesser harassment.
>
> All of these problems can be solved by disabling the systems that
> would be controlled from the bridge, or disabling the communications
> between the bridge and the rest of the ship. If you do so, the bridge
> becomes far less valuable.

IMTU the big thing are the anti-hijacking measures - once that protocol is invoked the
bridge gets to over-ride local control of door locks, gravity, lighting, air circulation, &
etc.

Skilled people with tools and time can in turn over-ride that by opening up the ship's
penelling and getting into the pipe and cable runs and physically cutting control lines
then physically opening and closing valves, adjusting grav plates, and so on - assuming
that the people on the bridge haven't ramped the gravity right up and inverted it a few
times, smashing the would-be hijackers bones, of course.

This only applies to pre-New Era ships that haven't been lobotimised - I run a NE game,
and ships built then don't have centralised anti-hijacking systems because they are too
good as anti-crew systems if Virus gets into the computers. On them having the bridge
is nice, but it won't win you the ship. The same goes for engineering (though from there
you can play 'surrender or I blow us ALL to hell'), and you need both to have any real
hope of making a properly directed jump or in-system transfer.