On 7/24/2015 10:34 PM, Christopher Hilton wrote: > Nuke-hardening your plots is one choice. It even happens to be mine. But when I GM Traveller, I usually end up being accused of wanting to run an elaborate physics simulation, not a role playing game. Many people seem to be more happy with a handwavium solution, some sort of magical drive that pushes things like spaceships around without being "dangerous" as in dangerous to a neighborhood or a city. One should be thinking of Niven's "The Ethics of Madness". When I end up playing in one of these handwavium settings, I sometime wonder aloud where we get the unicorn blood needed to lubricate the drive. > > -- Chris Personally, I play RPGs for escapism. When Traveller introduced TNE and tried to quantify everything with 20th century knowledge and physics, I lost interest. I want adventure, not physics. I want to play something that's less "Interstellar" and a little bit more Star Wars/BSG/Firefly/B5 where I don't have to worry about whether what I'm doing is breaking some Law or Theory. But that's me. I need a break from real life so I game or write. -- Kurt Feltenberger xxxxxx@thepaw.org/xxxxxx@yahoo.com “Before today, I was scared to live, after today, I'm scared I'm not living enough." - Me