Like I said in the immediately preceding thread: one of the "problems" a GM must understand and deal with in any SF game is that pretty much any mechanism for pushing spaceships around makes a great weapon under the right circumstances, and PCs (being PCs) will try to use such weapons against people they don't like. Nuke-hardening your plots and antagonists becomes essential. -- --------------- Kelly St. Clair xxxxxx@efn.org