Re: [TML] Bettersituationalawareness David Jaques-Watson (20 Jul 2015 09:57 UTC)
Re: [TML] Bettersituationalawareness Kelly St. Clair (20 Jul 2015 11:48 UTC)
Re: [TML] Bettersituationalawareness Craig Berry (20 Jul 2015 15:38 UTC)
Re: [TML] Bettersituationalawareness Grimmund (20 Jul 2015 16:33 UTC)
Re: [TML] Bettersituationalawareness Craig Berry (20 Jul 2015 16:36 UTC)
Re: [TML] Bettersituationalawareness rupert.boleyn@xxxxxx (20 Jul 2015 23:12 UTC)
Re: [TML] Bettersituationalawareness Craig Berry (20 Jul 2015 23:19 UTC)
RE: [TML] Bettersituationalawareness Anthony Jackson (20 Jul 2015 23:30 UTC)
Re: [TML] Bettersituationalawareness Craig Berry (20 Jul 2015 23:36 UTC)
RE: [TML] Bettersituationalawareness Anthony Jackson (20 Jul 2015 23:43 UTC)
Re: [TML] Bettersituationalawareness Craig Berry (21 Jul 2015 00:01 UTC)
Re: [TML] Bettersituationalawareness Kelly St. Clair (21 Jul 2015 00:20 UTC)
Re: [TML] Bettersituationalawareness Phil Pugliese (21 Jul 2015 15:48 UTC)
Re: [TML]Bettersituationalawareness Rob O'Connor (21 Jul 2015 09:34 UTC)
Re: [TML]Bettersituationalawareness rupert.boleyn@xxxxxx (21 Jul 2015 14:05 UTC)
Re: [TML]Bettersituationalawareness Richard Aiken (21 Jul 2015 19:10 UTC)
Re: [TML]Bettersituationalawareness Bruce Johnson (21 Jul 2015 20:03 UTC)
Re: [TML]Bettersituationalawareness Phil Pugliese (21 Jul 2015 21:18 UTC)
Re: [TML]Bettersituationalawareness Richard Aiken (21 Jul 2015 21:41 UTC)
Re: [TML]Bettersituationalawareness Bruce Johnson (21 Jul 2015 22:19 UTC)
Re: [TML]Bettersituationalawareness rupert.boleyn@xxxxxx (21 Jul 2015 21:45 UTC)
Re: [TML]Bettersituationalawareness Bruce Johnson (21 Jul 2015 22:14 UTC)
Re: [TML]Bettersituationalawareness Kurt Feltenberger (21 Jul 2015 22:39 UTC)
Re: [TML]Bettersituationalawareness Bruce Johnson (21 Jul 2015 23:37 UTC)
Re: [TML]Bettersituationalawareness shadow@xxxxxx (22 Jul 2015 01:50 UTC)
Re:[TML]Bettersituationalawareness Rob O'Connor (23 Jul 2015 10:08 UTC)
Re: [TML]Bettersituationalawareness Kurt Feltenberger (21 Jul 2015 22:38 UTC)
Re: [TML]Bettersituationalawareness Kurt Feltenberger (21 Jul 2015 22:18 UTC)
Re: [TML]Bettersituationalawareness Richard Aiken (22 Jul 2015 00:50 UTC)
Re: [TML]Bettersituationalawareness Kurt Feltenberger (22 Jul 2015 01:06 UTC)
Re: [TML]Bettersituationalawareness Phil Pugliese (22 Jul 2015 14:16 UTC)
Re: [TML]Bettersituationalawareness Kurt Feltenberger (22 Jul 2015 16:08 UTC)
Re: [TML]Bettersituationalawareness Phil Pugliese (22 Jul 2015 22:02 UTC)
Re: [TML]Bettersituationalawareness Kurt Feltenberger (22 Jul 2015 22:31 UTC)
Re: [TML]Bettersituationalawareness Richard Aiken (24 Jul 2015 00:02 UTC)

Re: [TML] Bettersituationalawareness Phil Pugliese 21 Jul 2015 15:48 UTC

----------------------------------------------------------------------------------------------------------------------------------------------------------------

And that pretty much sums up the problem w/ any gamesystem that has FTL.

Just look at the progression of Traveller itself.
As each iteration became more complicated in order to 'fix' previous exploits, even more new exploits were 'discovered'.

It seemed as if the frequency of game/plot wrecking exploits was directly proportional to the level of complication.

------------------------------------------------------------------------------------------------------------------------------------------------------------------
On Mon, 7/20/15, Craig Berry <xxxxxx@gmail.com> wrote:

 Subject: Re: [TML] Bettersituationalawareness
 To: xxxxxx@simplelists.com
 Date: Monday, July 20, 2015, 4:18 PM

 Well, both
 stutterwarps and reactionless drives would be off that list.
 :)
 The overarching trouble
 here is that any magical tech that violates currently known
 scientific laws will be "gameable". There will be
 exploits that let such a system do amazing, plot-wrecking
 things. If you patch the magic with more magic, you just
 change the set of exploits.
 On Mon, Jul 20, 2015 at
 4:11 PM,  <xxxxxx@gmail.com>
 wrote:
 On 20 Jul 2015 at 4:48, Kelly St.
 Clair wrote:

 > The kinetic energy in a 100 ton mass traveling at even
 a "mere" 1% of

 > c is... considerable.

 >

 > Long and short of it:  space is big, really really big
 (down the road

 > to the chemist, etc etc).  Any form of travel
 energetic enough to get

 > the PCs from point A to point B in a reasonable amount
 of time can

 > probably be converted, somehow, into a big enough BOOM
 to absolutely

 > ruin a lot of people's days.  So it's really
 really hard to keep WMDs

 > out of the hands of adventurers, because they
 "need" one just to get

 > around the setting.

 'Inertialess' systems like stutterwarps and
 so on are one way. They at least keep the

 required real velocity change for a ship down to the
 relative veocities of the stars and

 planets the ships are to visit. If you're playing a game
 where concerns about breaking

 physical as we understand them is a problem they are likely
 to be off the list, of course.

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