Better situational awareness
robocon@xxxxxx
(17 Jul 2015 01:22 UTC)
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Re: [TML] Better situational awareness
Joseph Paul
(17 Jul 2015 03:08 UTC)
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Re: [TML] Better situational awareness
Grimmund
(17 Jul 2015 12:49 UTC)
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Re: [TML] Better situational awareness
Richard Aiken
(17 Jul 2015 18:41 UTC)
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Re: [TML] Better situational awareness
Greg Nokes
(17 Jul 2015 18:55 UTC)
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Re: [TML] Better situational awareness
Craig Berry
(17 Jul 2015 19:00 UTC)
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Re: [TML] Better situational awareness
Grimmund
(17 Jul 2015 19:47 UTC)
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Re: [TML] Better situational awareness
Bruce Johnson
(17 Jul 2015 21:05 UTC)
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RE: [TML] Better situational awareness
Anthony Jackson
(17 Jul 2015 21:44 UTC)
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Re: [TML] Better situational awareness
Jim Vassilakos
(17 Jul 2015 22:54 UTC)
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Re: [TML] Better situational awareness
Grimmund
(17 Jul 2015 23:14 UTC)
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Re: [TML] Better situational awareness
Craig Berry
(17 Jul 2015 23:31 UTC)
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Re: [TML] Better situational awareness
Richard Aiken
(18 Jul 2015 06:21 UTC)
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Re: [TML] Better situational awareness
Phil Pugliese
(18 Jul 2015 15:32 UTC)
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Re: [TML] Better situationalawareness
Robert
(18 Jul 2015 00:22 UTC)
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Re: [TML] Better situationalawareness
rupert.boleyn@xxxxxx
(18 Jul 2015 04:06 UTC)
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Re: [TML] Better situationalawareness
Craig Berry
(18 Jul 2015 04:59 UTC)
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Re: [TML] Better situationalawareness
rupert.boleyn@xxxxxx
(18 Jul 2015 06:02 UTC)
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Re: [TML] Better situationalawareness
Rob O'Connor
(19 Jul 2015 00:41 UTC)
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Re: [TML] Better situationalawareness
Craig Berry
(19 Jul 2015 03:58 UTC)
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Re: [TML] Better situational awareness
rupert.boleyn@xxxxxx
(19 Jul 2015 09:00 UTC)
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Re: [TML] Better situationalawareness Rob O'Connor (20 Jul 2015 09:00 UTC)
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Re: [TML] Better situational awareness
rupert.boleyn@xxxxxx
(19 Jul 2015 09:02 UTC)
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Re: [TML] Better situational awareness
Greg Chalik
(22 Jul 2015 06:43 UTC)
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Craig Berry wrote: > Reminds me of the drives in Iain Banks' Culture novels, which are FTL > but have similar speed limits based on a preferred rest frame. IIRC, speed was determined by how well the ship could push against The Grid that underlies 4-d spacetime. Grid manipulation also enabled the enormously destructive Gridfire and may have had something to do with effector field weapons. > But it can result in e.g. a ship going too fast to be able to engage > its maneuver drive successfully, which has some interesting plot seed > possibilities... Yep. Needing to borrow and offload momentum from massive bodies also adds some quirks to reactionless drives. Rupert Boleyn wrote: > As Traveller's FTL doesn't seem to break causality in the Trav > universe, I suspect there's a privaleged frame of reference out > there somewhere, and for now background radiation is the stand-in > IMTU. It is a good candidate: CMB temp (K) = 2.725(1 + z), where z is the redshift. One attempt to limit/prevent near-c-rocks is in the rules from Megatraveller(IIRC) onwards: M-drives get less efficient beyond 1000 stellar diameters. Limiting the amount of thrust available has a number of effects: - the distance at which it is quicker to microjump increases with increased delta-v; - the differential performance between 1G and 6G drives increases with increased delta-v due to decreased coasting time; - the power required increases steeply with increased delta-v. Examples: G-hours delta-v,km/s 1 week distance, AU 6G/1G MW/kg 1G 6G [1] [2] 5 176.53 0.352 0.356 1.01 0.216 10 353.05 0.692 0.710 1.03 0.433 20 706.10 1.342 1.413 1.05 0.866 40 1412.21 2.515 2.798 1.11 1.731 60 2118.31 3.517 4.154 1.18 2.597 80 2824.42 4.35 5.483 1.26 3.462 100 3530.52 5.013 6.783 1.35 4.328 160 5648.83 5.981 10.512 1.758 6.925 168 5931 5.995 10.99 1.83 7.271 340 12004 5.995 20.172 3.365 14.715 420 14828 5.995 23.729 3.958 18.178 1008 35588.45 5.995 35.97 6* ** * The current situation in the rules, ignoring relativity- delta-v is ~12% of c. You could round up to 6AU per G thrust per week. [1] - ratio of 6G to 1G one week travel distances [2] - for 1G thrust, 100% efficiency at converting power to kinetic energy, per kilo of vehicle mass. ** 43.626MW/kg for 1G thrust at 100% efficiency Rob O'Connor