Traveller Interactive Fiction
Freelance Traveller 10 Jul 2015 21:30 UTC
Many of the members of this list ... have enough life experience [I
categorically refuse to be "old"] ... to remember the Infocom text
adventures (e.g., the Zork series, the Enchanter series, Leather
Goddesses of Phobos, Infidel, Nord and Bert Couldn't Make Head Or Tail
Of It, et cetera).
Bearing the limitations of the genre in mind, if someone were to
announce that they were going to write a Traveller text adventure in the
Infocom vein, but needed a game-story idea, what would you offer?
Other than the (obvious) Traveller background/terminology/props, what
features of Traveller-the-RPG would you want to see included in the
game? How do you envision those features affecting game play?
(This is strictly exploratory at the conceptual level at the present
time. There is no commitment expressed or implied. Does someone have an
email address that I can reach Mr McKinney at?)
--
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