Railguns/Coilguns pt. 2
Kurt Feltenberger
(07 Jul 2015 23:23 UTC)
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Re: [TML] Railguns/Coilguns pt. 2
Ethan McKinney
(07 Jul 2015 23:41 UTC)
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Re: [TML] Railguns/Coilguns pt. 2
Richard Aiken
(08 Jul 2015 00:30 UTC)
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Re: [TML] Railguns/Coilguns pt. 2
Richard Aiken
(08 Jul 2015 00:35 UTC)
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Re: [TML] Railguns/Coilguns pt. 2
Kurt Feltenberger
(08 Jul 2015 01:36 UTC)
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Re: [TML] Railguns/Coilguns pt. 2
Kurt Feltenberger
(08 Jul 2015 01:35 UTC)
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Re: [TML] Railguns/Coilguns pt. 2
Kurt Feltenberger
(08 Jul 2015 01:42 UTC)
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Re: [TML] Railguns/Coilguns pt. 2
Ethan McKinney
(08 Jul 2015 04:20 UTC)
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Re: [TML] Railguns/Coilguns pt. 2
Richard Aiken
(08 Jul 2015 10:56 UTC)
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Re: [TML] Railguns/Coilguns pt. 2
Grimmund
(08 Jul 2015 11:33 UTC)
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Re: [TML] Railguns/Coilguns pt. 2
Richard Aiken
(09 Jul 2015 08:14 UTC)
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Re: [TML] Railguns/Coilguns pt. 2
Kelly St. Clair
(09 Jul 2015 10:03 UTC)
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Re: [TML] Railguns/Coilguns pt. 2
Tim
(08 Jul 2015 14:22 UTC)
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Re: [TML] Railguns/Coilguns pt. 2
Richard Aiken
(09 Jul 2015 07:50 UTC)
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Re: [TML] Railguns/Coilguns pt. 2
Tim
(10 Jul 2015 00:37 UTC)
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Re: [TML] Railguns/Coilguns pt. 2
Richard Aiken
(10 Jul 2015 11:43 UTC)
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RE: [TML] Railguns/Coilguns pt. 2
Anthony Jackson
(10 Jul 2015 17:24 UTC)
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Re: [TML] Railguns/Coilguns pt. 2
W. Hopper
(10 Jul 2015 17:24 UTC)
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Re: [TML] Railguns/Coilguns pt. 2
Richard Aiken
(11 Jul 2015 13:31 UTC)
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Re: [TML] Railguns/Coilguns pt. 2
Kelly St. Clair
(11 Jul 2015 17:49 UTC)
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Re: [TML] Railguns/Coilguns pt. 2
Kurt Feltenberger
(11 Jul 2015 18:09 UTC)
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Re: [TML] Railguns/Coilguns pt. 2
Richard Aiken
(12 Jul 2015 07:15 UTC)
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Re: [TML] Railguns/Coilguns pt. 2
Kurt Feltenberger
(24 Jul 2015 03:54 UTC)
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Re: [TML] Railguns/Coilguns pt. 2
Kurt Feltenberger
(08 Jul 2015 01:32 UTC)
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Re: [TML] Railguns/Coilguns pt. 2 Tim (08 Jul 2015 01:50 UTC)
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Re: [TML] Railguns/Coilguns pt. 2
Kurt Feltenberger
(08 Jul 2015 01:55 UTC)
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Re: [TML] Railguns/Coilguns pt. 2
Craig Berry
(08 Jul 2015 02:09 UTC)
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Re: [TML] Railguns/Coilguns pt. 2
Kurt Feltenberger
(08 Jul 2015 02:16 UTC)
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Re: [TML] Railguns/Coilguns pt. 2
Tim
(08 Jul 2015 02:59 UTC)
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Re: [TML] Railguns/Coilguns pt. 2
Craig Berry
(08 Jul 2015 03:50 UTC)
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Re: [TML] Railguns/Coilguns pt. 2
Tim
(08 Jul 2015 02:54 UTC)
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Re: [TML] Railguns/Coilguns pt. 2
shadow@xxxxxx
(08 Jul 2015 07:41 UTC)
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On Tue, Jul 07, 2015 at 07:22:51PM -0400, Kurt Feltenberger wrote: > If they engaged from a range of 30km, and the projectile velocity > was 10km, it would leave a lot of chance for the target to purposely > change their location (climb, dive, turn, change velocity, etc). I doubt that multi-kilometre-long ships can turn in just a couple of seconds. Not without splattering their crews, at least. Then again, I don't know much about the technology of BSG. Maybe they do have structures and inertial dampers that can handle a hundred gees. > The damage caused by a 1m kinetic round at 10,000m/s is already > pretty insane and in Traveller terms would probably punch through a > Tigress from side to side without much problem...and possibly the > Tigress next to her. A Tigress is small on the scale of these starships. It seems reasonable that the guns from a ship with at least ten times its volume would totally destroy it. > So here's my question: Just how fast would the railguns or coilguns > reasonably be? 50,000m/s? 100km/s? More? The Speed of Plot ;-) The limits on electromagnetic projectile launching are mostly a question of how much power you can feed into a given space while avoiding it turning everything to plasma. That is, mostly a question of technology rather than physics. There are some fundamental limits to our current approaches, but there's nothing to say that BSG would use those methods. - Tim