Re: [TML] sensor buoys (was berthing)
shadow@xxxxxx 26 Jun 2015 07:34 UTC
On 26 Jun 2015 at 4:05, John Geoffrey wrote:
> On 25 June 2015 at 23:12, Grimmund <xxxxxx@gmail.com> wrote:
> >>> Have your fleet timed to arrive at location X an hour before the wave
> >>> front from your spy buoy crosses that location.
> >>
> >> In at least one rule set (MgT I think), the time you spend in jump is 1
> >>week +/- a random amount of time - up to a day if I'm not misremembering.
> >>That uncertainty makes coordinating fleet movements that precisely pretty difficult.
> >
> > 168 hours +/- 10%, with some potential for adjustment based on skills
> > depending on exact rules set.
>
>
> although I think saw at least one optional rule (I think it was in
> Sector Fleet or High Guard) that allowed for coordinated jumps of
> fleets that got around this.
It didn't quite "get around" it. It reduced the variablity a lot (+/-
1%?)
It required a lot longer to "calculate"/"set up" the jump.
But some folks did read it (as I recall the text was ambiguous) as
saying the group would come out at the same time.
--
Leonard Erickson (aka shadow)
shadow at shadowgard dot com