sensor buoys (was berthing) Grimmund (25 Jun 2015 21:12 UTC)
Re: [TML] sensor buoys (was berthing) Ethan McKinney (25 Jun 2015 21:28 UTC)
Re: [TML] sensor buoys (was berthing) John Geoffrey (26 Jun 2015 02:05 UTC)
Re: [TML] sensor buoys (was berthing) Orffen (26 Jun 2015 05:24 UTC)
Re: [TML] sensor buoys (was berthing) shadow@xxxxxx (26 Jun 2015 07:34 UTC)
Re: [TML] sensor buoys (was berthing) shadow@xxxxxx (26 Jun 2015 07:34 UTC)
Re: [TML] sensor buoys (was berthing) Grimmund (26 Jun 2015 11:29 UTC)

Re: [TML] sensor buoys (was berthing) shadow@xxxxxx 26 Jun 2015 07:34 UTC

On 26 Jun 2015 at 4:05, John Geoffrey wrote:

> On 25 June 2015 at 23:12, Grimmund <xxxxxx@gmail.com> wrote:
> >>> Have your fleet timed to arrive at location X  an hour before the wave
> >>> front from your spy buoy crosses that location.
> >>
> >> In at least one rule set (MgT I think), the time you spend in jump is 1
> >>week +/- a random amount of time - up to a day if I'm not misremembering.
> >>That uncertainty makes coordinating fleet movements that precisely pretty difficult.
> >
> >  168 hours +/- 10%, with some potential for adjustment based on skills
> > depending on exact rules set.
>
>
> although I think saw at least one optional rule (I think it was in
> Sector Fleet or High Guard) that allowed for coordinated jumps of
> fleets that got around this.

It didn't quite "get around" it. It reduced the variablity a lot (+/-
1%?)

It required a lot longer to "calculate"/"set up" the jump.

But some folks did read it (as I recall the text was ambiguous) as
saying the group would come out at the same time.

--
Leonard Erickson (aka shadow)
shadow at shadowgard dot com