sensor buoys (was berthing) Grimmund (25 Jun 2015 21:12 UTC)
Re: [TML] sensor buoys (was berthing) Ethan McKinney (25 Jun 2015 21:28 UTC)
Re: [TML] sensor buoys (was berthing) John Geoffrey (26 Jun 2015 02:05 UTC)
Re: [TML] sensor buoys (was berthing) Orffen (26 Jun 2015 05:24 UTC)
Re: [TML] sensor buoys (was berthing) shadow@xxxxxx (26 Jun 2015 07:34 UTC)
Re: [TML] sensor buoys (was berthing) shadow@xxxxxx (26 Jun 2015 07:34 UTC)
Re: [TML] sensor buoys (was berthing) Grimmund (26 Jun 2015 11:29 UTC)

Re: [TML] sensor buoys (was berthing) Orffen 26 Jun 2015 05:23 UTC

> On 26 Jun 2015, at 12:05 pm, John Geoffrey <gmkeros@gmail.com> wrote:
>
> On 25 June 2015 at 23:12, Grimmund <grimmund@gmail.com> wrote:
>>>> Have your fleet timed to arrive at location X  an hour before the wave
>>>> front from your spy buoy crosses that location.
>>>
>>> In at least one rule set (MgT I think), the time you spend in jump is 1
>>> week +/- a random amount of time — up to a day if I'm not misremembering.
>>> That uncertainty makes coordinating fleet movements that precisely pretty difficult.
>>
>> 168 hours +/- 10%, with some potential for adjustment based on skills
>> depending on exact rules set.
>
>
> although I think saw at least one optional rule (I think it was in
> Sector Fleet or High Guard) that allowed for coordinated jumps of
> fleets that got around this.

Sector Fleet p.79 has a paragraph on squadron jumps which clusters the arrival time within a 2 hour window. I don't know if that's something I like in MTU; I think I prefer combat tenders in a situation where multiple ships have to get somewhere at the same time.

I also saw that MgT HG does have rules for a stealth jump drive which forces the sensor platform to succeed at a difficult check instead of automatically detecting the arrival of a ship from jump.