Re: [TML] sensor buoys (was berthing)
John Geoffrey 26 Jun 2015 02:05 UTC
On 25 June 2015 at 23:12, Grimmund <xxxxxx@gmail.com> wrote:
>>> Have your fleet timed to arrive at location X an hour before the wave
>>> front from your spy buoy crosses that location.
>>
>> In at least one rule set (MgT I think), the time you spend in jump is 1
>>week +/- a random amount of time — up to a day if I'm not misremembering.
>>That uncertainty makes coordinating fleet movements that precisely pretty difficult.
>
> 168 hours +/- 10%, with some potential for adjustment based on skills
> depending on exact rules set.
although I think saw at least one optional rule (I think it was in
Sector Fleet or High Guard) that allowed for coordinated jumps of
fleets that got around this.
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