On 25 Jun 2015 at 11:41, Phil Pugliese (via tml list) wrote: > Yeah, I agree, & esp wrt the psi powers. > > The first time I read about that I thought, "Geez, they just *had* to have a way to get 'magic-users' into the game". Psi was pretty common in 50s and 60s SF. John W Campbell, editor of Astounding (which laterchanged to Analog) was really into it. There's some really classic SF that makes good use of it. James Schmitz's Telzey Amberdon stories for example. His "The Witches of Karres is another example, though rather less "hard". Heck, the entire Lensman series depends on what are essentially psi powers. And those stories and others are part of the inspiration for Traveller. btw, when listing stuff earlier, I forgot about Jerry Pournelle's C0Dominium stories. That's where black and white globes came from. The Langston field (whichj he had Dan Alderson at CalTech design for him). -- Leonard Erickson (aka shadow) shadow at shadowgard dot com