On Thu, Jun 25, 2015 at 1:30 AM, <xxxxxx@shadowgard.com> wrote: > > One *evil* trick the attacker can use is having dedicated sensor > ships (think "spy trawler" :-) jump in well away from anyplace > important. Unless they have really bad luck, it'd be *days* before > anyone can get close enough to attack them. Eh. That's why naval squadrons have scouts. You can also send a couple of sensor pickets ahead of the fleet by a couple of hours. You *may* loose the element of surprise. OTOH, if you are *regularly* sending sensor picket ships into enemy territory, far enough out of travelled areas to make interception unlikley, you can still surprise the locals with a fleet. Security will likely be more alert than if your fleet drops in unannounced, but it may be worth it to have better tactical data on local shipping and potential defenses. > If they jump out, then the enemy has data that'll be 2 weeks old when > he jumps in. That's still useful is many cases. > But if they know when the attack is coming and where the attacking > ships will jump in, the can beam data at the expected emergence loci. > Giving him data that's only hours old. and may even have stuff he > could spot himself (like where shiups are "hiding" at lower power or > next to asteroids, etc) Push a spotter buoy out the hatch before your sensor scout leaves. Program that buoy to sit quietly and observe, and then start lasing data in a particular heading on a particular date/time. Radio transmission with a directional antenna might work better. (or, heck, maneuver in that direction.) Have your fleet timed to arrive at location X an hour before the wave front from your spy buoy crosses that location. *boom* jump in and almost immediately have current intel. Spotting a half-meter diameter sensor buoy is going to be several orders of magnitude harder than spotting a 100dton scout, even if you start looking along the scout's emergence/exit point. > These spy ships are going to annoy the hell out of defenders. :-) On both sides. > And, of course, if you have the resources, you have their coverage > overlapping. So there's always at least a couple in system. And how much of your commercial shipping > Hide inside a "fake" asteroid. Or beyond the ice line, hide inside a > *real* iceball. That's going to be a long deployment. Possible, but a long investment. If you have to jump in way out beyond the ice line, snag a rock, reshape the orbit, conceal your ship, etc. Might be more cost effective to plant a sensor platform on the ice ball, send it through the system, and go home. Or, you know, several of them in succession. PS: Not sure about lasers not being visible in space. In theory, yes, if space were a perfect vacum, the laser would be invisible, but it's not perfect. In air, there is enough dirt, dust, and condensate to see the green beam of my pointer for at least 600+ meters. Not the beam itself, but the beam does illuminate all the other things in air, which has the effect of making the beam visible. Density of dust in planetary space is certainly lower, but may be enough that with a high power weapons laser, there is a lovely little trail of sparklies. https://en.wikipedia.org/wiki/Interplanetary_dust_cloud -- "Any sufficiently advanced parody is indistinguishable from a genuine kook." -Alan Morgan