On Wed, Jun 24, 2015 at 11:30:32PM -0700, shadow@shadowgard.com wrote: > The failure to consider management of "waste heat" is the least > realistic aspect of pretty much every SF RPG and story I've ever > encountered. ... surely that rates as less unrealistic than telekinesis, interstellar warp, reactionless thrusters, independent evolved aliens virtually indistinguishable from human, time travel paradoxes, and dozens or hundreds of other SF features? > Just manage to dump enough energy into his "radiators" to keep him > from getting rid of his waste heatrt. Then he has to start > shiuutting down systems or fry. > > Which means that pirates *can* force a merchant to suurender without > blowing awauy chiuunks of the ship or cargo. Ideally you want to box them inside at least four beams, otherwise they can turn their radiators edge-on to the incoming heat rays. - Tim