Leslie Bates (via tml list) wrote: > > While going through some old files I found this bit of correspondence > with SF NCO from 18 years ago. I'm thinking of using this in the place > of the canonical Dorsai organization for my bad guys. > > Well now, let me think. Below is all meat. HQ guys not included (who > would equal about 60 folks altogeter.) > > *Squad: > > 1 x MAG58 GPMG > 2 x M79 Grenade Launchers (Grenadiers/FT Leaders also have MP5 SMG) > 1 x RPG9 (Grenadier also has MP5 SMG) > 8 x M14 Rifles > SL x MP5 SMG > > ___ > |___|SL > | > ---------------------- > | | | > MAG58 M79 M79 > Rifleman Rifleman Rifleman > RPG9 Rifleman Rifleman > Rifleman Rifleman > > The advantage of a twelve man squad is that is can absorb > casualties and still have sufficient balanced firepower to accomplish > its mission. > > Platoon: > > 3 x Squads (36) > 1 x Weapons Squad (14) > 2 x four man MG teams (MAG58 w/tripod) > 2 x three man 60 mm Mortar teams. > > 1 x PL (MP5) > 1 x PS (MP5) > 1 x Medic (unarmed) > 2 x RTO (M14) > 2 x Runners (M14) > > Total Platoon Strength = 57. Pretty big compared to "modern" > thinking, but lots of ooomph and staying power. First off, your weapons count seems to add up to a 13-man squad. (1 GPMG Gunner + 2 x M79 Grenadiers + 1 x ATGM Gunner + 8 x Riflemen + 1 x Squad Leader = 13). In terms of total personnel, that matches what I've seen of TO&E USMC squads. Further, I'm not sure what combat scenario would see both 9mm SMGs and 7.62mm battle rifles as being needed for the same mission. Some situations might call for short-range suppressive fire, while others might call for long-range aimed fire. Were I designing a mercenary force that might have to deal with various combat environments, I would consider arming most of my troops with a modular system along the lines of the AR-15, with different calibers to match the combat environment. The simplest would be to have two-to-three upper receivers for each lower receiver. For combat in urban environments, I would use an upper receiver chambered in something equivalent to 300 AAC Blackout (300BLK). Since that round is effective in both supersonic and subsonic loadings, you should be able to get by with only one upper receiver for both loadings. For best effect in close urban combat (e.g., clearing buildings), having an easily-attached suppressor would be ideal with this cartridge. Meanwhile, for combat in more open environments, upper receivers chambered in something along the lines of 6.8mm SPC or 6.5mm Grendel would be preferable. The smaller bore would give higher muzzle velocities, which would increase range. While the current 6.8mm SPC and 6.5mm Grendel cartridges require bolts with different dimensions than bolts for 5.56mm NATO and 300BLK, centuries of development would likely lead to a single bolt design. A commander would decide, based on a given mission profile, which caliber would be needed. For generic mission profiles out to 300-meter engagement ranges, I would suggest the 300BLK cartridge, but that's just a personal preference. Finally, I don't much care for the idea of the grenadiers having to drop one weapon (the grenade launcher) and pick up another weapon for close-combat defense. I much prefer a weapon system along the lines of the M16/M203, mainly because it's quicker to bring the rifle into play if needed for close-quarters combat. Of course, there's no accounting for taste.... ;-) A force that fervently believes in a "three sisters, plus a support" doctrine might come up with this force structure: 1 x Squad Leader (1 x AR-15 equivalent, with laser designator) 3 x Fire Team Leader (1 x AR-15 equivalent, with laser designator); 1 per Fire Team 3 x Grenadier (1 x AR-15 equivalent, with 1 x M203 equivalent); 1 per Fire Team 3 x Autorifle Gunner (1 x M249 equivalent); 1 per Fire Team 1 x Support Team Leader (1 x AR-15 equivalent, with laser designator) 1 x AT Grenadier (1 x AT heavy weapon, plus 1 x light AR-15 equivalent or 1 x pistol) 1 x AT Assistant Grenadier (1 x AR-15 equivalent, plus extra ammo for the AT Grenadier) 1 x GPMG Gunner (1 x GPMG, plus 1 x pistol) 1 x GPMG Assistant Gunner (1 x AR-15 equivalent, plus extra ammo for the GPMG Gunner) 1 x Squad Designated Marksman (1 x M21 equivalent) That would give a 16-member squad, with four fire-team leaders for the squad leader to supervise. The squad leader would have three maneuver teams at his disposal, plus a support fire team. A platoon Weapons Squad might have the originally-suggested composition, although I would probably prefer to have a heavy AT team over one of the heavy GPMG teams. For Platoon HQ, depending on the TL of the scenario, the RTO positions will likely be redundant. I would designate what you call "Runners" as Platoon HQ Security (though, in the presence of heavy enemy EW, they may well end up acting as messengers). The Medic should have at least a pistol for self-defense. All non-Medic Platoon HQ personnel would carry an AR-15 equivalent firearm. One additional advantage of this force structure is that every squad leader would already be trained, and have practice, in the principles of commanding three maneuver elements, plus a fire support element. That should make it easier to turn trained squad leaders into trained leaders of higher echelons. As Mr. Chalik points out, factors such as vehicle capacity will influence force structure. For for a mounted force, my proposed force structure would probably work best with one vehicle per fire team, and the squad leader riding with one of the maneuver fire teams.