Completely and Irredemably OT: Nifty Game I Got... Jeff Zeitlin (19 Jan 2025 02:52 UTC)
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Re: [TML] Completely and Irredemably OT: Nifty Game I Got...
Timothy Collinson
(19 Jan 2025 07:52 UTC)
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Re: [TML] Completely and Irredemably OT: Nifty Game I Got...
Mark Urbin
(19 Jan 2025 16:31 UTC)
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Re: [TML] Completely and Irredemably OT: Nifty Game I Got...
Timothy Collinson
(19 Jan 2025 21:08 UTC)
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Re: [TML] Completely and Irredemably OT: Nifty Game I Got...
kaladorn@xxxxxx
(20 Jan 2025 01:35 UTC)
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Re: [TML] Completely and Irredemably OT: Nifty Game I Got...
Evyn MacDude
(19 Jan 2025 10:28 UTC)
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Re: [TML] Completely and Irredemably OT: Nifty Game I Got...
kaladorn@xxxxxx
(20 Jan 2025 01:33 UTC)
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I am dead serious about how far off-topic this is; I can't even come up with an ObTrav for it. Nevertheless, there are enough computer geek types - other than me - on this list that I figure there might well be some interest in the game in question. First, the "administrivia" about the game: It's called TURING MACHINE, it's by Le Scorpion Masque, and it's about US$40 from Amazon. What you get: A box containing a lot of thick cardboard. No dice, no electronics, no plastic (except maybe the thick cardboard is plastic coated, I'm not sure). Some of the cardboard assembles into a rack for some of the other cardboard. It also contains some paper, specifically, a pad that you can use to keep track of your progress through the game. You supply the pencil or pen. Most of the rest of the cardboard divides into three types: Some cards that describe conditions that a numeric code might or might not meet, some cards with holes in them that you use to create the numeric codes, and some cards that have a bunch of check-marks and X marks on them, that are used to tell whether the numeric code you're testing actually meets the condition you're testing against. The mechanism is really quite ingenious: you stack the three cards that compose your numeric code together; there will be _one_ hole that lines up on all three. You then take this stack, and overlay it on the relevant card with the checks and Xes on it; either a check or an X will be visible, telling you that your code either does or does not meet the criterion being tested. Each game has a set of four to six criteria that the numeric code meets; you can test at most three of them in any turn. Your objective is to determine the one numeric code that meets all of the criteria that are available in the game for testing; depending on certain decisions you make about play, the win may be determined by "first one to find the code" or "the one who found it with the fewest tests". You can even play this solo, and challenge yourself against the game's website, turingmachine.info - there are challenges, and you 'win' if you meet the challenge in fewer tests than the website lists. If you "use up" all the challenges in the boxed set, you can get more from the website - and you can use the website to create new challenges of your own. I found it fascinating, and was able to quickly figure out what the logic of the mechanism was, and was seriously thinking of ways to create a digital version of the game - until I saw what could be done at the website; they were quite definitely ahead of me - I can't help but think that it was a bunch of computer geeks that came up with the basic mechanism for the game, and probably got a bunch of engineering geeks to come up with a way to implement it without electronics. It may not be the _best_ $40 that I ever spent, but it also definitely wasn't a _waste_ of $40... ®Traveller is a registered trademark of Mongoose Publishing, 1977-2024. Use of the trademark in this notice and in the referenced materials is not intended to infringe or devalue the trademark. -- Jeff Zeitlin, Editor Freelance Traveller The Electronic Fan-Supported Traveller® Resource xxxxxx@freelancetraveller.com http://www.freelancetraveller.com Freelance Traveller extends its thanks to the following enterprises for hosting services: onCloud/CyberWeb Enterprises (http://www.oncloud.io)