Re: [TML] Reaction Rolls and Morale for Mongoose Traveller 2nd ed.
Alex Goodwin 03 Dec 2024 07:58 UTC
>
> By contrast, for Parental Advisory (still MGT2-powered, even at the
> end), I found Luck rolls came in quite handy.
>
> The three _surviving_ PCs (Nikki, Curly, Rhett) _all_ failed their
> Luck
> rolls as the _Butcher's Paradise_ careened down from orbit (Old
> Joe had
> had a fatal heart attack just before this) after
> not-quite-hammertiming
> the supervolcano eruption on the way up.
>
> If even _one_ of them had passed their luck roll, the game
> wouldn't have
> ended with a crash (landing?) on an uncharted planet.
>
>
> Still not.clear on what's not to love about crash landing on an
> uncharted planet. Surely that's the next phase of the adventure?!
> (See below)
>
> But I do like the idea of the Luck stat for a last ditch attempt at
> something.
>
> tc
>
>
Because all surviving PCs had _failed_ their luck rolls, everyone aboard
was either already dead (Drake Milford, Old Joe) or killed on impact due
to G-forces that significantly exceeded the 3G compensation the
gravitics could generate.
This was _after_ they had misjumped rimwards, away from the rest of the
survey convoy.
Thus, Parental Advisory ended. If/when the particular planet is found,
I'm leaning towards it being named "Paradise Found".
Alex