Reaction Rolls and Morale for Mongoose Traveller 2nd ed. Gottfried Neuner (27 Nov 2024 15:46 UTC)
RE: [TML] Reaction Rolls and Morale for Mongoose Traveller 2nd ed. Jean-Nicolas Joubert (27 Nov 2024 16:54 UTC)
Re: [TML] Reaction Rolls and Morale for Mongoose Traveller 2nd ed. Timothy Collinson (28 Nov 2024 22:22 UTC)
Re: [TML] Reaction Rolls and Morale for Mongoose Traveller 2nd ed. Alex Goodwin (02 Dec 2024 04:57 UTC)
Re: [TML] Reaction Rolls and Morale for Mongoose Traveller 2nd ed. Timothy Collinson (03 Dec 2024 06:56 UTC)
Re: [TML] Reaction Rolls and Morale for Mongoose Traveller 2nd ed. Timothy Collinson (03 Dec 2024 09:37 UTC)

Re: [TML] Reaction Rolls and Morale for Mongoose Traveller 2nd ed. Alex Goodwin 02 Dec 2024 04:57 UTC

On 29/11/24 08:21, Timothy Collinson - timothy.collinson at port.ac.uk
(via tml list) wrote:
>
>
> On Wed, 27 Nov 2024 at 17:25, Gottfried Neuner - gmkeros at gmail.com
> <http://gmail.com> (via tml list) <xxxxxx@simplelists.com> wrote:
>
>     Ah... *gets his copy of the Companion he barely looked at* huh.
>     There it
>     is.
>
>     but yes, I don't really like having to create a whole new value for
>     every single character. Although I might adapt some of the ideas
>     in that.
>
>
> We found Morale and Sanity handy to have (even in a non-horror game)
> but no player ever tried their Luck stat, not sure why.

By contrast, for Parental Advisory (still MGT2-powered, even at the
end), I found Luck rolls came in quite handy.

The three _surviving_ PCs (Nikki, Curly, Rhett) _all_ failed their Luck
rolls as the _Butcher's Paradise_ careened down from orbit (Old Joe had
had a fatal heart attack just before this) after not-quite-hammertiming
the supervolcano eruption on the way up.

If even _one_ of them had passed their luck roll, the game wouldn't have
ended with a crash (landing?) on an uncharted planet.

Alex