Finding transport
David Shaw
(06 May 2015 16:23 UTC)
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Re: [TML] Finding transport
Richard Aiken
(06 May 2015 17:02 UTC)
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Re: [TML] Finding transport
Richard Aiken
(06 May 2015 17:15 UTC)
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Re: [TML] Finding transport
Ethan McKinney
(06 May 2015 17:31 UTC)
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Re: [TML] Finding transport
Thomas Jones-Low
(06 May 2015 17:42 UTC)
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Re: [TML] Finding transport
Ethan McKinney
(06 May 2015 18:12 UTC)
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Re: [TML] Finding transport
Richard Aiken
(06 May 2015 18:57 UTC)
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Re: [TML] Finding transport
Bruce Johnson
(06 May 2015 20:22 UTC)
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Re: [TML] Finding transport
Craig Berry
(06 May 2015 20:33 UTC)
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Re: [TML] Finding transport
sjard
(06 May 2015 20:48 UTC)
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Re: [TML] Finding transport
Craig Berry
(06 May 2015 20:56 UTC)
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Re: [TML] Finding transport
Thomas Jones-Low
(06 May 2015 21:19 UTC)
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Re: [TML] Finding transport
Craig Berry
(06 May 2015 21:24 UTC)
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Re: [TML] Finding transport
Thomas Jones-Low
(06 May 2015 21:33 UTC)
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Re: [TML] Finding transport
Craig Berry
(06 May 2015 21:37 UTC)
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Re: [TML] Finding transport
Kelly St. Clair
(06 May 2015 22:02 UTC)
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Re: [TML] Finding transport
Craig Berry
(06 May 2015 22:06 UTC)
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Re: [TML] Finding transport
Phil Pugliese
(07 May 2015 00:38 UTC)
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Re: [TML] Finding transport
Phil Pugliese
(07 May 2015 00:31 UTC)
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Re: [TML] Finding transport
kaladorn@xxxxxx
(15 Apr 2020 04:09 UTC)
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Re: [TML] Finding transport
kaladorn@xxxxxx
(15 Apr 2020 04:04 UTC)
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Re: [TML] Finding transport
kaladorn@xxxxxx
(15 Apr 2020 03:53 UTC)
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Re: [TML] Finding transport
shadow@xxxxxx
(16 Apr 2020 21:42 UTC)
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Re: [TML] Finding transport
Phil Pugliese
(07 May 2015 00:18 UTC)
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Re: [TML] Finding transport
Bruce Johnson
(07 May 2015 14:06 UTC)
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Re: [TML] Finding transport
Phil Pugliese
(07 May 2015 16:52 UTC)
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Re: [TML] Finding transport
Craig Berry
(07 May 2015 16:58 UTC)
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Re: [TML] Finding transport
Phil Pugliese
(07 May 2015 17:06 UTC)
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Re: [TML] Finding transport
Richard Aiken
(08 May 2015 00:11 UTC)
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Re: [TML] Finding transport
Craig Berry
(08 May 2015 00:48 UTC)
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Re: [TML] Finding transport
Richard Aiken
(08 May 2015 01:13 UTC)
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Re: [TML] Finding transport
Bruce Johnson
(08 May 2015 15:34 UTC)
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Re: [TML] Finding transport
Phil Pugliese
(08 May 2015 16:23 UTC)
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Re: [TML] Finding transport
Richard Aiken
(09 May 2015 07:27 UTC)
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Re: [TML] Finding transport
Phil Pugliese
(09 May 2015 10:48 UTC)
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Re: [TML] Finding transport
kaladorn@xxxxxx
(15 Apr 2020 04:33 UTC)
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Re: [TML] Finding transport
Phil Pugliese
(15 Apr 2020 23:33 UTC)
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Re: [TML] Finding transport
Kenneth Barns
(16 Apr 2020 23:17 UTC)
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Re: [TML] Finding transport
Timothy Collinson
(17 Apr 2020 14:36 UTC)
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Re: [TML] Finding transport
Kenneth Barns
(18 Apr 2020 03:18 UTC)
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Re: [TML] Finding transport
Timothy Collinson
(18 Apr 2020 04:53 UTC)
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Re: [TML] Finding transport
Bruce Johnson
(18 Apr 2020 17:41 UTC)
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Re: [TML] Finding transport
Kenneth Barns
(19 Apr 2020 02:02 UTC)
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Re: [TML] Finding transport
Richard Aiken
(21 Apr 2020 19:42 UTC)
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Re: [TML] Finding transport
kaladorn@xxxxxx
(24 Apr 2020 07:12 UTC)
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Re: [TML] Finding transport
Phil Pugliese
(24 Apr 2020 18:19 UTC)
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Re: [TML] Finding transport
kaladorn@xxxxxx
(15 Apr 2020 04:25 UTC)
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Re: [TML] Finding transport
Phil Pugliese
(08 May 2015 16:04 UTC)
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Re: [TML] Finding transport
Phil Pugliese
(06 May 2015 23:58 UTC)
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Re: [TML] Finding transport
Craig Berry
(07 May 2015 00:08 UTC)
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Re: [TML] Finding transport
Phil Pugliese
(07 May 2015 00:51 UTC)
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Re: [TML] Finding transport
Richard Aiken
(07 May 2015 07:07 UTC)
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TL, Trade and You [WAS: Re: [TML] Finding transport]
Greg Nokes
(07 May 2015 15:22 UTC)
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Re: TL, Trade and You [WAS: Re: [TML] Finding transport]
shadow@xxxxxx
(07 May 2015 23:49 UTC)
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Re: TL, Trade and You [WAS: Re: [TML] Finding transport]
Phil Pugliese
(08 May 2015 15:55 UTC)
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Re: TL, Trade and You [WAS: Re: [TML] Finding transport]
Richard Aiken
(08 May 2015 00:04 UTC)
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Re: TL, Trade and You [WAS: Re: [TML] Finding transport]
Phil Pugliese
(08 May 2015 15:59 UTC)
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Re: [TML] Finding transport Phil Pugliese (07 May 2015 15:39 UTC)
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This pretty much sums up my position wrt trade in the TU. I first came across this position wrt interstellar trade as a side comment in a review of CT:LBB5:HGv2 in SPI's old 'Ares" mag published shortly after HGv2 was released. At the time I wasn't into Trav yet (I played SPI's sci-fi rpg 'Universe' instead) but the article intrigued me & led me, shortly thereafter, to 'take the plunge' into the TU. -------------------------------------------- On Thu, 5/7/15, Richard Aiken <xxxxxx@gmail.com> wrote: Subject: Re: [TML] Finding transport To: xxxxxx@simplelists.com Date: Thursday, May 7, 2015, 12:07 AM On Wed, May 6, 2015 at 8:07 PM, Craig Berry <xxxxxx@gmail.com> wrote: Well, as soon as you start invoking the infinitely large supply of raw material, the game stops being Traveller pretty quickly. Nobody has any need to go anywhere, to ship anything anywhere, to invade anywhere. Almost everyone happily sits in their home system, mining moons and asteroids as needed. All true. It ends up looking more like a typical transhuman setting. Not so much, as you need commonly-available AI for that, which in the non-Virus versions of Traveller doesn't exist. Traveller requires an economy of scarcity to look even vaguely like canon. And an economy of scarcity leads to trade, and trade leads to economies of scale. I believe that it's possible to have an interstellar economy of scarcity and limited interstellar trade volume at one and the same time, AS LONG AS that trade primarily involves luxury goods. By "luxury" I mean that on the sale end of each trade transit the particular cargo being carried can't be locally produced (or at least can't be locally produced in economical amounts), yet it also isn't essential to life or even to comfort. Cargo such as this is what the top 1% of consumers on the destination world can afford. Given the glacial annual economic growth rate of the OTU (I think GT:FT puts it at ~0.25%), the aggregate demand for luxury cargo would be relatively restricted and pretty much rock steady along a given route. A situation like RL modern China - where a less-wealthy economy suddenly becomes substantially wealthier in a relatively short time span - would be extremely rare. Since both the number of possible consumers and the scarce supply of any given luxury good is largely fixed, so is the low demand. All that will change on a noticeable scale is *which* luxury good is in current demand. Staying abreast of fashions in high-end consumer goods (at least in the markets that they frequent) thus becomes highly important to interstellar traders. BTW, a low-trade OTU still justifies a large Imperium. Such an Imperium exists in order to encourage the development of luxury trade among systems which are largely self-sufficient economically. It does so in order to foster a sense of interstellar community among these worlds. Absent such a sense of interstellar community (limited though it might be), there is no reason for any particular set of close-neighbor worlds to *care* about helping defend any particular other set of close-neighbor worlds from external attack. The Imperial Core Worlds wish to remain safe, yet don't wish to spend the enormous amounts of cash necessary to actively garrison a sprawling frontier. So they finance their protection by selling the Frontier Worlds on the social concept of, "Hey! We're all in this together, gang!" -- Richard Aiken "Never insult anyone by accident." Robert A. Heinlein"A word to the wise ain't necessary -- it's the stupid ones that need the advice." - Bill Cosby"We know a little about a lot of things; just enough to make us dangerous." Dean Winchester ----- The Traveller Mailing List Archives at http://archives.simplelists.com/tml Report problems to xxxxxx@travellercentral.com To unsubscribe from this list please goto http://www.simplelists.com/confirm.php?u=EwREIRgLK8vaUEhNlnoNdSGKwnjoID8a