T4 QSDS Question
tmr0195@xxxxxx
(25 Apr 2015 22:45 UTC)
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Re: [TML] T4 QSDS Question
Bruce Johnson
(26 Apr 2015 02:05 UTC)
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Re: [TML] T4 QSDS Question
tmr0195@xxxxxx
(26 Apr 2015 03:33 UTC)
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Re: [TML] T4 QSDS Question
Derek Wildstar
(28 Apr 2015 16:21 UTC)
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Re: [TML] T4 QSDS Question
tmr0195@xxxxxx
(28 Apr 2015 22:25 UTC)
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Re: [TML] T4 QSDS Question
Derek Wildstar
(29 Apr 2015 20:19 UTC)
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Re: [TML] T4 QSDS Question tmr0195@xxxxxx (29 Apr 2015 23:39 UTC)
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Re: [TML] T4 QSDS Question
Derek Wildstar
(30 Apr 2015 12:58 UTC)
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Re: [TML] T4 QSDS Question
tmr0195@xxxxxx
(30 Apr 2015 15:35 UTC)
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Re: [TML] T4 QSDS Question
Derek Wildstar
(30 Apr 2015 21:04 UTC)
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Re: [TML] T4 QSDS Question
Ethan McKinney
(30 Apr 2015 21:18 UTC)
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Re: [TML] T4 QSDS Question
tmr0195@xxxxxx
(01 May 2015 02:10 UTC)
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Re: [TML] T4 QSDS Question
tmr0195@xxxxxx
(01 May 2015 00:01 UTC)
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Re: [TML] T4 QSDS Question
Derek Wildstar
(01 May 2015 15:49 UTC)
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Re: [TML] T4 QSDS Question
tmr0195@xxxxxx
(02 May 2015 04:48 UTC)
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Re: [TML] T4 QSDS Question: Sensors
tmr0195@xxxxxx
(02 May 2015 15:10 UTC)
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Re: [TML] T4 QSDS Question: Sensors
tmr0195@xxxxxx
(03 May 2015 15:52 UTC)
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Re: [TML] T4 QSDS Question: Sensors
tmr0195@xxxxxx
(04 May 2015 19:29 UTC)
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Re: [TML] T4 QSDS Question: Sensors
Derek Wildstar
(05 May 2015 01:31 UTC)
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Re: [TML] T4 QSDS Question: Sensors
tmr0195@xxxxxx
(05 May 2015 06:34 UTC)
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Re: [TML] T4 QSDS Question: Sensors
tmr0195@xxxxxx
(05 May 2015 20:43 UTC)
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Re: [TML] T4 QSDS Question: Sensors
Derek Wildstar
(05 May 2015 21:22 UTC)
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Re: [TML] T4 QSDS Question: Sensors
tmr0195@xxxxxx
(06 May 2015 15:29 UTC)
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Re: [TML] T4 QSDS Question: Sensors
tmr0195@xxxxxx
(06 May 2015 20:20 UTC)
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Re: [TML] T4 QSDS Question: Sensors
tmr0195@xxxxxx
(07 May 2015 15:45 UTC)
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Re: [TML] T4 QSDS Question: Sensors
Derek Wildstar
(07 May 2015 20:34 UTC)
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Re: [TML] T4 QSDS Question: Sensors
tmr0195@xxxxxx
(08 May 2015 00:04 UTC)
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Re: [TML] T4 QSDS Question: Sensors
tmr0195@xxxxxx
(08 May 2015 03:23 UTC)
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Re: [TML] T4 QSDS Question: Sensors
tmr0195@xxxxxx
(08 May 2015 13:40 UTC)
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Re: [TML] T4 QSDS Question: Sensors
Ethan McKinney
(09 May 2015 02:50 UTC)
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Re: [TML] T4 QSDS Question: Sensors
tmr0195@xxxxxx
(09 May 2015 21:33 UTC)
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Re: [TML] T4 QSDS Question: Sensors
Ethan McKinney
(09 May 2015 21:41 UTC)
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Re: [TML] T4 QSDS Question: Sensors
tmr0195@xxxxxx
(11 May 2015 18:54 UTC)
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Re: [TML] T4 QSDS Question: Sensors
Ethan McKinney
(11 May 2015 19:59 UTC)
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Re: [TML] T4 QSDS Question: Sensors
tmr0195@xxxxxx
(11 May 2015 23:48 UTC)
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Re: [TML] T4 QSDS Question: Sensors
Derek Wildstar
(05 May 2015 01:26 UTC)
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Re: [TML] T4 QSDS Question: Sensors
tmr0195@xxxxxx
(05 May 2015 05:43 UTC)
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Re: [TML] T4 QSDS Question: Sensors
Derek Wildstar
(05 May 2015 21:19 UTC)
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Late PDT Afternoon, -----Original Message----- From: Derek Wildstar Sent: Wednesday, April 29, 2015 1:18 PM To: xxxxxx@simplelists.com Subject: Re: [TML] T4 QSDS Question On Apr 28, 2015, at 6:25 PM, xxxxxx@comcast.net wrote: >> Thank you for the effort you put into creating the QSDS and for being >> willing to answer my questions. > I'm glad to see that someone is still using it after all of this time. I attempt to use the design systems for all the game systems I have and I finally have gotten around to take a swing at T4 and perhaps help Donald McKinney out with the T4 and TNE consolidated errata documents he has. May I send anything my digging into T4 that might be errata to Donald McKinney for review and hopefully inclusion in a future update to the Consolidated T4 Errata? >> Any help I can get is more than I have been able to figure out on my own. > I'm happy to help however I can; if I don't remember something or my notes > aren't clear, I'll say so. So far everything you have done has been a big help and from a quick look at the material here I can see more to help in my working with the T4 design systems. >> TNE FF&S Chapter 5. B doesn't, at least that I've found, does not >> calculate or a layout the USD like the QSDS. The dividing the sensor >> range by >> 30,000 was drawn from the combat rating rules in TNE FF&S Book 3: >> Weaponry. How the heck did I miss having doesn't and does not in the same sentence, must have been gremlins.;-) > Yes; I'm responsible for the USD layout in QSDS (and by extension, I > suppose, most T4 starships). > In my notes I have a Word document, probably from Dave Golden, that tries > to reconcile Greg Porter's rules for sensor use with spacecraft combat > ranges and the data produced by FF&S. Included in those notes are a set > of USD values for sensors, that relates the USD to the FF&S short range so > that FF&S_Range = 3km * 10 ^ USD_Value. In other words: > USD FF&S Range > 0 3km > 1 30km > 2 300km > 3 3000km > 4 30,000km > 5 300,000km > 6 3000,000km > 7 3,000,000km > The notes also mention a spreadsheet that generates sensor suites. > Although I haven't been able to locate that spreadsheet, it is probably > where the > sensor data in QSDS came from. Looks like the web gremlins messed with USD 6 and USD 7 above. If I have the progression right USD 6 is 3,000,000 km and USD 7 would be 30,000,000 km. If I have the right idea an AEMS with a short range of 480,000 km would convert to a USD of 5 and means that my use of Sensor Short Range divided by 30,000 km is out to lunch. Looks like I will have to redesign my spreadsheet for sensors. >> One item I have not tried to figure out is the Crew requirement for the >> jump drive, maneuver drives, or the sensors. How where the crew >> requirements calculated for the jump drive, maneuver drives, sensors, >> communicators, bay weapons, meson screens, and power plants? > Ah, that's a good question. I can see in the QSDS spreadsheet: > Meson Screen > - TL-dependent crew modifier value times (Volume_in_Tons * 0.105) > - All meson screens built at TL-11 for crew purposes. > Bay Weapons > - There may be something odd going on here, the calculations are: > For TL-9 200-ton PA bay, crew is 14.5375 times the TL-12 crew modifier > (should probably use TL-9 modifier instead) > For 125-ton bays, crew is hardcoded as 5 in the spreadsheet (I'm not > sure why). > For 100-ton bays, crew is 8.8467 times the appropriate TL-dependent > crew modifier for the TL of the bay. > For 50-ton bays, crew is hardcoded as 1 in the spreadsheet (I'm not > sure why). > Drives and Power Plant: > - For drives below 50 dtons, crew is 1 per 30 dtons of drive. > - For drives 50 dtons or more, crew is 1 + 1 per 100 dtons of drive. >Sensors and Communicators > - Crew is # of systems times TL-dependent crew size modifier value > - For sensors, the number of systems is hard-coded in the spreadsheet > (basic=1, improved=2, sm.mil=4, med.mil=5). > - For communicators, spreadsheet computes crew based on systems included > in the package (basic/improved=2, advanced=4) > TL Crew Modifier > 9 0.66 > A 0.45 > B 0.30 > C 0.20 > D 0.13 > E 0.08 > F 0.05 Now I have another reason to work on the spreadsheets I'm creating. > ---Guy "Wildstar" Garnett > xxxxxx@prismnet.com Thank you for this information and I'm hoping that my streak will keep going with my checks on the tables. Tom Rux