Missing Animal Stats - Rule of Thumb for fill-in? Jeff Zeitlin (03 Jul 2024 20:31 UTC)
Re: [TML] Missing Animal Stats - Rule of Thumb for fill-in? Timothy Collinson (04 Jul 2024 01:54 UTC)

Missing Animal Stats - Rule of Thumb for fill-in? Jeff Zeitlin 03 Jul 2024 20:31 UTC

Note: If someone wants to work up an article for Freelance Traveller on
this topic, I'm most certainly not going to object...

The stat block for an animal in Mongoose Traveller appears roughly as
follows:

ANIMAL        HITS        SPEED

SKILLS
ATTACKS
TRAITS
BEHAVIOUR
NOTE

An animal stat block from Classic Traveller looks approximately as

Terrain Type                                                   	Location
#Occ Type        Mass    Hits U/D        ArmorEquiv    Wounds&Weaps    AFS

There are some reasonable correspondences here; for example, Hits with
Hits, or Attacks with Wounds&Weapons. Other conversions are not difficult
to manage, such as converting ArmorEquivalent to a Trait.

However, in his just-published Holy Rood AAR, TC noted that the Mongoose
rules indicate that 1D*5% of an animal's weight (mass) is edible (useful to
know, if your party needs to forage) - but the Mongoose animal data block
doesn't include a mass (which the Classic data block does).

The Mongoose stat block also doesn't appear to include the old AFS
information - "Attack/Flee/Speed". Speed is converted, but Attack and Flee
do not appear to be. In the Classic stat block, this entry was written as
either A1F2S3 or F1A2S3. In the first case, it would attack on the given
roll or higher; if the attack roll failed, it would flee on the second roll
or higher, and its speed was the third entry. In the second case, reverse
Attack and Flee - it will try to flee first, and attack only if fleeing
fails. This aspect of behavior does not appear to have been addressed in
Mongoose.

So... Ideas for handling?

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