Jump Fluctuator
Timothy Collinson
(08 Jun 2024 20:29 UTC)
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Re: [TML] Jump Fluctuator
Jeffrey Schwartz
(08 Jun 2024 21:09 UTC)
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Re: [TML] Jump Fluctuator
Ethan McKinney
(09 Jun 2024 02:14 UTC)
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Re: [TML] Jump Fluctuator Rupert Boleyn (09 Jun 2024 08:56 UTC)
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Re: [TML] Jump Fluctuator
Timothy Collinson
(09 Jun 2024 11:16 UTC)
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Re: [TML] Jump Fluctuator
Timothy Collinson
(09 Jun 2024 11:11 UTC)
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Re: [TML] Jump Fluctuator
Timothy Collinson
(09 Jun 2024 11:08 UTC)
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Re: [TML] Jump Fluctuator
Jeff Zeitlin
(09 Jun 2024 19:42 UTC)
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RE: [TML] Jump Fluctuator
ewan@xxxxxx
(10 Jun 2024 21:24 UTC)
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Re: [TML] Jump Fluctuator
Timothy Collinson
(11 Jun 2024 08:06 UTC)
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Re: [TML] Jump Fluctuator
Evyn MacDude
(09 Jun 2024 20:56 UTC)
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Re: [TML] Jump Fluctuator
greg nokes
(10 Jun 2024 16:21 UTC)
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Re: [TML] Jump Fluctuator
Timothy Collinson
(10 Jun 2024 21:15 UTC)
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Jump rules (was Re: [TML] Jump Fluctuator)
Rupert Boleyn
(10 Jun 2024 21:19 UTC)
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RE: Jump rules (was Re: [TML] Jump Fluctuator)
ewan@xxxxxx
(10 Jun 2024 21:56 UTC)
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Re: Jump rules (was Re: [TML] Jump Fluctuator)
David Johnson
(11 Jun 2024 03:04 UTC)
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Re: Jump rules (was Re: [TML] Jump Fluctuator)
Timothy Collinson
(11 Jun 2024 08:30 UTC)
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Re: Jump rules (was Re: [TML] Jump Fluctuator)
Rupert Boleyn
(11 Jun 2024 21:56 UTC)
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Re: Jump rules (was Re: [TML] Jump Fluctuator)
Timothy Collinson
(12 Jun 2024 10:09 UTC)
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Re: Jump rules (was Re: [TML] Jump Fluctuator)
greg nokes
(11 Jun 2024 16:36 UTC)
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Re: Jump rules (was Re: [TML] Jump Fluctuator)
greg nokes
(11 Jun 2024 16:38 UTC)
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On 09Jun2024 1414, Ethan McKinney - ethan.mckinney at gmail.com (via tml list) wrote: > These variations are so small that they just don't matter. If you want > the players to arrive before an event at the destination, they arrive > before the event. If you want them to arrive after the event, they > arrive after it. The +-1 day version of TNE can add up if there are a few rolls for short or long jumps in a row. If nothing else they can result in the group feeling rushed (and having to cut in-system times short) or like they can take a bit more of a break at some world than normal. Over the long run it generally averages out, but over half a dozen jumps a random 'clump' in one direction or the other can be noticeable. -- Rupert Boleyn <xxxxxx@gmail.com>