Jump Fluctuator Timothy Collinson (08 Jun 2024 20:29 UTC)
Re: [TML] Jump Fluctuator Jeffrey Schwartz (08 Jun 2024 21:09 UTC)
Re: [TML] Jump Fluctuator Ethan McKinney (09 Jun 2024 02:14 UTC)
Re: [TML] Jump Fluctuator Rupert Boleyn (09 Jun 2024 08:56 UTC)
Re: [TML] Jump Fluctuator Timothy Collinson (09 Jun 2024 11:16 UTC)
Re: [TML] Jump Fluctuator Timothy Collinson (09 Jun 2024 11:11 UTC)
Re: [TML] Jump Fluctuator Timothy Collinson (09 Jun 2024 11:08 UTC)
Re: [TML] Jump Fluctuator Jeff Zeitlin (09 Jun 2024 19:42 UTC)
RE: [TML] Jump Fluctuator ewan@xxxxxx (10 Jun 2024 21:24 UTC)
Re: [TML] Jump Fluctuator Timothy Collinson (11 Jun 2024 08:06 UTC)
Re: [TML] Jump Fluctuator Evyn MacDude (09 Jun 2024 20:56 UTC)
Re: [TML] Jump Fluctuator greg nokes (10 Jun 2024 16:21 UTC)
Re: [TML] Jump Fluctuator Timothy Collinson (10 Jun 2024 21:15 UTC)
Jump rules (was Re: [TML] Jump Fluctuator) Rupert Boleyn (10 Jun 2024 21:19 UTC)
RE: Jump rules (was Re: [TML] Jump Fluctuator) ewan@xxxxxx (10 Jun 2024 21:56 UTC)
Re: Jump rules (was Re: [TML] Jump Fluctuator) David Johnson (11 Jun 2024 03:04 UTC)
Re: Jump rules (was Re: [TML] Jump Fluctuator) Timothy Collinson (11 Jun 2024 08:30 UTC)
Re: Jump rules (was Re: [TML] Jump Fluctuator) Rupert Boleyn (11 Jun 2024 21:56 UTC)
Re: Jump rules (was Re: [TML] Jump Fluctuator) Timothy Collinson (12 Jun 2024 10:09 UTC)
Re: Jump rules (was Re: [TML] Jump Fluctuator) greg nokes (11 Jun 2024 16:36 UTC)
Re: Jump rules (was Re: [TML] Jump Fluctuator) greg nokes (11 Jun 2024 16:38 UTC)

Re: [TML] Jump Fluctuator Rupert Boleyn 09 Jun 2024 08:55 UTC


On 09Jun2024 1414, Ethan McKinney - ethan.mckinney at gmail.com (via tml
list) wrote:
> These variations are so small that they just don't matter. If you want
> the players to arrive before an event at the destination, they arrive
> before the event. If you want them to arrive after the event, they
> arrive after it.

The +-1 day version of TNE can add up if there are a few rolls for short
or long jumps in a row. If nothing else they can result in the group
feeling rushed (and having to cut in-system times short) or like they
can take a bit more of a break at some world than normal. Over the long
run it generally averages out, but over half a dozen jumps a random
'clump' in one direction or the other can be noticeable.

--
Rupert Boleyn <xxxxxx@gmail.com>