CT: High Guard Ship design, "batteries" vs "batteries bearing" for EP Christopher Sean Hilton (20 May 2024 14:10 UTC)
RE: [TML] CT: High Guard Ship design, "batteries" vs "batteries bearing" for EP ewan@xxxxxx (20 May 2024 17:30 UTC)

RE: [TML] CT: High Guard Ship design, "batteries" vs "batteries bearing" for EP ewan@xxxxxx 20 May 2024 17:30 UTC

Hi Chris,

In MT it's the amount of batteries that you can bring to bear on a single
target.

This doesn't mean that you can't fire the other batteries at another target
(or in other words you can fire the remaining batteries at another target if
you wish).

So from an agility point of view (taking into account you can fire all
batteries in MT as long as they are at multiple targets) I would suggest
that it's batteries.

CT is not my strong point through, so take this with a pinch of salt.

Best regards,

Ewan
--
For the fallen in the cause of the free:
 "When I go home I will tell of them and say,
 For our tomorrow, They gave their today."

 My spelling is entirerly due to dyslexia, typos, and poetic license

-----Original Message-----
From: Christopher Sean Hilton - chris at vindaloo.com (via tml list)
<xxxxxx@simplelists.com>
Sent: Monday, May 20, 2024 3:10 PM
To: The Traveller Mailing List <xxxxxx@simplelists.com>
Subject: [TML] CT: High Guard Ship design, "batteries" vs "batteries
bearing" for EP

Here's what may be a silly question:

Q: When calculating Agility under Classic Traveller, Book 5 should one use
"batteries" or "batteries bearing" for energy consumption?

In more depth, if I'm designing a 75,000 dTon ship with bay mounted meson
guns, I can only fire 75% of the meson guns in one combat round. If I put 20
x 100 ton factor 9 meson guns in the bays, they would need 4,000 EP. But
only 30 of the meson guns can fire in a combat round. For calculating
agility, do I note 3,000 EP consumption?

Subsidiary questions:

Q: Did I miss this in the rules or was it addressed in an Errata?

Q: Do later editions of the rules address this?

Where I lean:

I lean towards "batteries bearing" rather than batteries here. My logic is
that the bigger ship is already at enough of a disadvantage due to it's
size. If we compare two ships, my original 75,000 dTon ship, and a 20,000
dTon ship and both of them pack the same weapons complement, then the 20,000
dTon ship would be able to fire 19 / 20 of its weapons. Taking things to
their logical conclusion, the 20,000 dTon ship can be made much stronger by
diversifying it's weapons complement at a relatively small cost in EP. E.g.
change the weapons complement of the smaller ship to be 10 x 100 dTon meson
bays + 10 x 100 dTon particle accelerator bays. Now, the smaller ship can
divide up 20 batteries...

--
Chris

      __o          "All I was trying to do was get home from work."
    _`\<,_           -Rosa Parks
___(*)/_(*)____.___o____..___..o...________ooO..._____________________
Christopher Sean Hilton                    [chris/at/vindaloo/dot/com]
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