T5 Rules question
Jeffrey Schwartz
(24 Feb 2015 16:15 UTC)
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Re: [TML] T5 Rules question
tmr0195@xxxxxx
(24 Feb 2015 17:53 UTC)
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Re: [TML] T5 Rules question
Richard Aiken
(24 Feb 2015 20:13 UTC)
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Re: [TML] T5 Rules question Jeffrey Schwartz (24 Feb 2015 20:51 UTC)
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Re: [TML] T5 Rules question
Richard Aiken
(24 Feb 2015 21:23 UTC)
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Re: [TML] T5 Rules question
Phil Pugliese
(24 Feb 2015 21:23 UTC)
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Re: [TML] T5 Rules question
Bruce Johnson
(24 Feb 2015 21:50 UTC)
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Re: [TML] T5 Rules question
Phil Pugliese
(24 Feb 2015 21:55 UTC)
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Re: [TML] T5 Rules question
Bruce Johnson
(24 Feb 2015 21:27 UTC)
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Re: [TML] T5 Rules question
Phil Pugliese
(24 Feb 2015 21:51 UTC)
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Re: [TML] T5 Rules question
Richard Aiken
(24 Feb 2015 22:05 UTC)
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Re: [TML] T5 Rules question
Bruce Johnson
(24 Feb 2015 22:11 UTC)
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Re: [TML] T5 Rules question
Bruce Johnson
(24 Feb 2015 22:21 UTC)
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Re: [TML] T5 Rules question
Richard Aiken
(24 Feb 2015 22:48 UTC)
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Re: [TML] T5 Rules question
Bruce Johnson
(25 Feb 2015 00:41 UTC)
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Re: [TML] T5 Rules question
Edward Swatschek
(25 Feb 2015 09:12 UTC)
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Re: [TML] T5 Rules question
Jeffrey Schwartz
(25 Feb 2015 14:47 UTC)
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Re: [TML] T5 Rules question
tmr0195@xxxxxx
(25 Feb 2015 21:27 UTC)
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Re: [TML] T5 Rules question
Jeffrey Schwartz
(27 Feb 2015 14:29 UTC)
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RE: [TML] T5 Rules question
Anthony Jackson
(25 Feb 2015 01:27 UTC)
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Re: [TML] T5 Rules question
Richard Aiken
(25 Feb 2015 01:48 UTC)
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Re: [TML] T5 Rules question
Kelly St. Clair
(25 Feb 2015 06:12 UTC)
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Re: [TML] T5 Rules question
Phil Pugliese
(25 Feb 2015 07:39 UTC)
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RE: [TML] T5 Rules question
Phil Pugliese
(25 Feb 2015 04:18 UTC)
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Re: [TML] T5 Rules question
Dan Corrin
(24 Feb 2015 21:34 UTC)
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Re: [TML] T5 Rules question
Bruce Johnson
(24 Feb 2015 21:54 UTC)
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Re: [TML] T5 Rules question
Grimmund
(24 Feb 2015 22:15 UTC)
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Re: [TML] T5 Rules question
Kurt Feltenberger
(25 Feb 2015 02:54 UTC)
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On Tue, Feb 24, 2015 at 3:13 PM, Richard Aiken <xxxxxx@gmail.com> wrote: > On Tue, Feb 24, 2015 at 11:15 AM, Jeffrey Schwartz > <xxxxxx@gmail.com> wrote: >> >> Which would make it even smaller, more efficient, but best of all >> change the price from x4 to x4/2 ? > > > > It's always been hard for me to wrap my mind around game rules for lowering > prices for *better* items at higher tech levels. > > All other things (advertising, reputation, tarrifs, taxes, etc) being equal, > the demand for a premium item in any given market would be higher than the > demand for an average item. Since price reflects demand, the premium item > should always cost more. > > Maybe not a lot more (the nightly rate on my hotel's mountain view rooms > averages $9 higher than the rate on rooms with a view of the back parking > lot), but at least a little bit more. And certainly not less. > Well, buying the same thing at a higher TL can be cheaper In 1977, buying a computer with 4k of RAM, a cassette tape storage system, and a black-and-white monitor with a graphics resolution of 128x48 for $600 was a good deal. ... now, not so much. I think I saw a thing on HackADay where someone made a similar with an Arduino for about $9.