The standard Traveller setting is often analogized to the Age of Sail on Earth. The universe of David Drake's Republic of Cinnabar Navy series, also called the Leary/Mundy series, may actually be a better far-future match for the Age of Sail than the Third Imperium. As in 'stock' Traveller, the speed of travel is the upper limit on the speed of interstellar communication. The general 'feel' of the universe is that of being a 'small ship' universe, and the interstellar 'drive' system really does make for 'sailing' ships, complete with a starship having masts, spars, and sails, and being handled by riggers. Crew sizes tend to be large as compared to Traveller; because of the nature of 'the matrix' (you might as well think of it as a hyperspace), managing the rigging must be done through manual, mechanical, and hydraulic means, not electrical or electronic. Navigation uses the 'Sailing Directions' or 'Fleet Handbook' (depending on which empire you adhere to), which are, for all intents and purposes, combinations of a compilation of previous trips' 'rutters'[1] and the CIA Factbook, and one can get There from Here by simply following the Sailing Directions - but a good navigator can go out on the hull with the riggers, look at the matrix, and perhaps shave some time off the 'rated' trip time from the Directions. Technology is clearly above what we're familiar with - but it feels like it's only 'just' beyond the familiar, and perhaps its penetration into society is not so thorough as one would like. Ship weapons are missiles, with plasma weapons for point defense and 'point-blank' range; personal weapons are slug-throwers, either conventional chemical propulsion or 'impellers', which can answer to the description of coil guns except for not having huge power packs. Power for ships is fusion-based; power plants planetside include fusion, but aren't obviously exclusively fusion; while it's not discussed except where needed for story, it's clear that some worlds have a low-enough level of technology that one can assume lower-technology solutions to the power question. One of the early books in the series mentions that there are nonhuman spacefaring species, but, with one exception for one individual in one story, they do not appear; the setting can be treated as a human-only setting. There is enough detail of the setting presented that Traveller adventuring in the classic modes is possible: mercantile, mercenary, exploratory/ scientific, intrigue, politics, it's all there, and against a backdrop of an intermittently hot-and-cold war between two major 'imperial' powers (the Republic of Cinnabar and the Alliance of Free Stars), with client states, tributary possessions, and independents - and even an empire's clients and tributary possessions may be involved in activities that the empire may disapprove of, such as piracy or slaving. Actions at the 'player-character' level can have ramifications at high levels, possibly even unintentionally; it's not like the Third Imperium setting where the player-characters really can't make a difference in the universe. While the gradations of social status aren't as clearly drawn - or as finely divided - as in the stock Third Imperium setting, Social Status in the Traveller sense really is a Thing, and while one's social status isn't firmly coupled to wealth, there is a general expectation that one will act like it is (which means that a high-SOC character could very well be quite beholden to others who are in fact funding his public face). High SOC also implies a certain attitude toward one's own privilege vis-à-vis those of lower status; while treating one's lowers as slaves or peons isn't entirely acceptable (they're peasants, not peons), the American view of equality simply is well outside everyone's worldview, including those who are on the bottom of the social heap (and who would lose respect for those at the top if they didn't act like they were at the top). Within the RCN, it certainly takes "interest", which rises from one's own social status and/or that of one's patrons, to get good assignments and promotions, even if one has an exceptionally good record. [1] Rutter, see https://en.wikipedia.org/wiki/Rutter_(nautical) ®Traveller is a registered trademark of Far Future Enterprises, 1977-2022. Use of the trademark in this notice and in the referenced materials is not intended to infringe or devalue the trademark. -- Jeff Zeitlin, Editor Freelance Traveller The Electronic Fan-Supported Traveller® Resource xxxxxx@freelancetraveller.com http://www.freelancetraveller.com Freelance Traveller extends its thanks to the following enterprises for hosting services: onCloud/CyberWeb Enterprises (http://www.oncloud.io) The Traveller Downport (http://www.downport.com)