[TML] Gravcar (Air/Raft) going orbital
Jim Vassilakos
(16 Jul 2023 15:27 UTC)
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Re: [TML] Gravcar (Air/Raft) going orbital
Greg nokes
(16 Jul 2023 15:50 UTC)
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Re: [TML] Gravcar (Air/Raft) going orbital
Greg nokes
(16 Jul 2023 16:00 UTC)
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Re: [TML] Gravcar (Air/Raft) going orbital
Jim Vassilakos
(16 Jul 2023 17:05 UTC)
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Re: [TML] Gravcar (Air/Raft) going orbital
Evyn MacDude
(16 Jul 2023 17:52 UTC)
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Re: [TML] Gravcar (Air/Raft) going orbital
Greg nokes
(17 Jul 2023 01:45 UTC)
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Re: [TML] Gravcar (Air/Raft) going orbital
Evyn MacDude
(16 Jul 2023 17:51 UTC)
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Re: [TML] Gravcar (Air/Raft) going orbital
Jeffrey Schwartz
(18 Jul 2023 12:36 UTC)
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Re: [TML] Gravcar (Air/Raft) going orbital
James Catchpole
(18 Jul 2023 14:34 UTC)
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Re: [TML] Gravcar (Air/Raft) going orbital
Phil Pugliese
(18 Jul 2023 15:42 UTC)
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Re: [TML] Gravcar (Air/Raft) going orbital
Evyn MacDude
(18 Jul 2023 19:19 UTC)
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Re: [TML] Gravcar (Air/Raft) going orbital
Phil Pugliese
(18 Jul 2023 22:19 UTC)
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Re: [TML] Gravcar (Air/Raft) going orbital
Rupert Boleyn
(18 Jul 2023 23:42 UTC)
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A late 20 mCr -- [TML] Gravcar (Air/Raft) going orbital Christopher Sean Hilton (03 Sep 2023 17:22 UTC)
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Re: A late 20 mCr -- [TML] Gravcar (Air/Raft) going orbital
Evyn MacDude
(03 Sep 2023 21:38 UTC)
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On Tue, Jul 18, 2023 at 03:42:02PM +0000, Traveller Mailing List wrote: > > ============================================================ > > Well, what would/could be a procedure for xfer from an air/raft to an orbiting ship? > > > 1) a/r toodles on up to an orbital altitude & then? > > Could one conceivably leave the ground here on Earth & eventually get to the moon? > > p.s. pre-MT please > Sorry about the late reply and, is 20 mCr = 0.02 Cr? I haven't read the list in a while and this is a situation very similar to one I had to deal with back in the day so I couldn't resist the reply. I'll also start by stating the obvious, how you run your Traveller campaign is up to you. ------------------------------------------------------------ Everyone refs Classic Traveller differently based on their knowledge of physics and their interpretation of the rules. I think that's the beauty of CT. But I also think that it's clear that as group, players and referees don't have the actual contextual knowledge required to operate within the envelope of physics in Traveller. It's _science_ **fiction**, that's what makes it interesting and fun. Mathematically I'm saying that there's a surface in the space where the Y-axis measures _science_ and the X-axis measures _fiction_ and the Z-axis is a measurement of possibility or risk. One thing that should be said is that: *It's okay to infer a contextual knowledge in your role playing characters that your players do not have.* That becomes important in this discussion. *Can an Air/Raft reach orbit?* According the rules, yes but the rules are mute on whether or not the Air/Raft can reach orbital velocity. They are however clear that an Air/Raft can reach orbital height above the surface of a world. *Can an Air/Raft rendezvous with a ship in orbit?* According to physics, _no if you assume that the ship is moving at orbital velocity_. But the Air/Raft _can make the rendezvous if we can slow down the ship to about 100km/h relative to the ground. ### Here's the rub: *What's the situation going be like when you get to the ship? How challenging will the circumstances be?* I wouldn't bet on the survivability of any object more complex than a large rock that's forced to move at 100km/h relative to the ground, at a height of 160km above the ground of a size 8 world. I say this because the average velocity of unpowered objects in this space must be in the 7km/s ~ 8km/s range. A chance encounter with a speck of dust at that 7km/s difference is going to liberate a lot of energy. A starship is probably built to handle this, an Air/Raft almost certainly isn't. ### Of Note It's important to note that depending on the world, a starship or ship's boat at orbital height moving at 100km/h, ground speed 100+km about the surface of a size 8 world will be **a huge hazard to navigation** so trying to do this without drawing attention to ones self may be a formidable challenge depending on the level of navigational control in the space. ### The character's contextual knowledge: YMMV but I referee this as follows: Every school child of Int: 4 or greater that lives on a world with common space travel will understand all of this implicitly. Anyone with Pilot-0+ or Ship's Boat-0+ will also understand this. My son understands this from playing *[Kerbel Space Program and KSP2](https://en.wikipedia.org/wiki/Kerbal_Space_Program)*. If a player says his/her character wants to do this, it's between you and him/her to come to the mutual understanding that the risk of immediate death from being hit by a stray piece of debris the size of a ball bearing must be mitigated to attempt the task at all. Again, and I might not be considering everything here, but I believe that the risk can be mitigated. In actuality, the atmosphere is your friend here. If you can arrange for the rendezvous, do it 75km rather than 100km+. At some level below 100km there's enough atmosphere to filter out the fast moving stuff that would damage your Air/Raft, your ship, and you. You're still a hazard to navigation for any craft that uses the atmosphere to generate lift. I've actually been in this situation in the 1980s and I didn't handle it this way because my knowledge and considerations of orbital physics aren't what they are now. I also didn't know much about entropy and angular momentum. This lack of knowledge was a factor in the problem that I had to solve which was: *Can a Psi character who can teleport regionally, teleport from the surface to his ship in orbit?* Finally, I'm not saying that I'm a rocket scientist now, just that I was way less of a rocket scientist in the 1980s. At the end, it doesn't matter. I used a shallow interpretation of the CT rules and allowed the rendezvous to happen in orbit. -- Chris __o "All I was trying to do was get home from work." _`\<,_ -Rosa Parks ___(*)/_(*)____.___o____..___..o...________ooO..._____________________ Christopher Sean Hilton [chris/at/vindaloo/dot/com]