[TML] Gravcar (Air/Raft) going orbital
Jim Vassilakos
(16 Jul 2023 15:27 UTC)
|
Re: [TML] Gravcar (Air/Raft) going orbital
Greg nokes
(16 Jul 2023 15:50 UTC)
|
Re: [TML] Gravcar (Air/Raft) going orbital
Greg nokes
(16 Jul 2023 16:00 UTC)
|
Re: [TML] Gravcar (Air/Raft) going orbital
Jim Vassilakos
(16 Jul 2023 17:05 UTC)
|
Re: [TML] Gravcar (Air/Raft) going orbital
Evyn MacDude
(16 Jul 2023 17:52 UTC)
|
Re: [TML] Gravcar (Air/Raft) going orbital
Greg nokes
(17 Jul 2023 01:45 UTC)
|
Re: [TML] Gravcar (Air/Raft) going orbital
Evyn MacDude
(16 Jul 2023 17:51 UTC)
|
Re: [TML] Gravcar (Air/Raft) going orbital
Jeffrey Schwartz
(18 Jul 2023 12:36 UTC)
|
Re: [TML] Gravcar (Air/Raft) going orbital
James Catchpole
(18 Jul 2023 14:34 UTC)
|
Re: [TML] Gravcar (Air/Raft) going orbital
Phil Pugliese
(18 Jul 2023 15:42 UTC)
|
Re: [TML] Gravcar (Air/Raft) going orbital
Evyn MacDude
(18 Jul 2023 19:19 UTC)
|
Re: [TML] Gravcar (Air/Raft) going orbital
Phil Pugliese
(18 Jul 2023 22:19 UTC)
|
Re: [TML] Gravcar (Air/Raft) going orbital Rupert Boleyn (18 Jul 2023 23:42 UTC)
|
A late 20 mCr -- [TML] Gravcar (Air/Raft) going orbital
Christopher Sean Hilton
(03 Sep 2023 17:22 UTC)
|
Re: A late 20 mCr -- [TML] Gravcar (Air/Raft) going orbital
Evyn MacDude
(03 Sep 2023 21:38 UTC)
|
On 19Jul2023 1019, Phil Pugliese - philpugliese at yahoo.com (via tml list) wrote: > Thanks for the info, but, > > When they are 'met' by the ship or station, how would that work out? > > The a/r wouldn't be anywhere near orbital velocity so wouldn't there be > a significant difference in velocities? > > I usually don't like to get this detailed wrt Trav roleplaying & that's > why I've always preferred the original CT. > (IMO, many times, too many details don't produce a 'rich > decision-making environment but instead devolve into 'roll playing') > But I have this idea in my head of some, perhaps inebriated, fool, in a > spacesuit, going up to "see the stars" & finding himself confronted by > insundry objects whizzing at him. > > "Whoa! That was close! Thank the gods this one has an autopilot"! Well, all the unpowered stuff will close at ~8km/s, so if it hits there won't be much of the fool and his air/raft, and the colliding spaceship will have a large repair bill. However, a spaceship can choose to slow down to match the air/raft's speed, and 'hover' using contragravity and thrusters, allowing the air/raft to be picked up, etc. Slowing down and speeding up to orbital velocity will take about 800 / Manoeuvre Gs seconds (so a bit over 7 minutes for a 1G ship like a free trader). This is thus not something that can be done on a moment's notice (like when the ship comes over the horizon and first spots the air/raft), but is easy enough once you know where the air/raft is (so on the next orbit after you spot them, about an hour later if around Earth). -- Rupert Boleyn <xxxxxx@gmail.com>