On Thu, 6 Jul 2023 07:46:41 -0400, Jeffrey Schwartz wrote: >On Wed, Jul 5, 2023 at 4:37?PM Jeff Zeitlin - editor at >freelancetraveller.com (via tml list) <xxxxxx@simplelists.com> wrote: >> >> (Note: it's probably because I've never discussed relativity beyond the >> layman's level, but I'm actually not entirely convinced that it necessarily >> precludes FTL. That's not for this thread, however.) > >Freaking awesome video that shows the issue with relativity and FTL. >Just amazing, straight forward and done at TL6 which makes it over the >top when you consider that it was done with retrotech >On the other hand, that it was done with really straightforward >retrotech, it makes it really easy to understand the issue > >https://www.youtube.com/watch?v=tmdp3jd8rig An interesting film, and done well - but it makes an assumption that virtually every handwave of a FTL drive deliberately and specifically breaks: That in order to achieve speeds of cee-plus from a standing start (speed of zero), you must pass through every speed between (including cee itself). Which in turn also assumes that your cee-plus is happening in the space that we live in. But... FTL drives from SF don't do dat. Traveller's Jump drive don't do dat. Jump drive puts you into a not-our-space where we don't have referents to tell our "speed", we just know that it seems to let us get from A to B at about 170 times as fast as light does the trip staying in ourspace. For Jump 1. For higher jumps, multiply 170 by the jump number. John E. Stith's FTL from "Redshift Rendezvous" don't do dat, neither. Stithian FTL also puts you into a not-our-space, but one in which point-to-point congruency with ourspace reduces the distance between those points - but by a greater factor than "cee" is reduced by, so that by going at otherspace-relativistic speeds over shorter otherspace distances, you come out in our space having gotten from A to B faster than light could have done it staying in ourspace. The Stutterwarp from 2300AD don't do dat, neither. Stutterwarp handwaves Quantum Tunnelling into something controllable, so that a ship in Stutterwarp, although it remains in ourspace, is not actually moving, but is instead instantaneously bamfing* from A to A-prime, where the ourspace distance between A and A-prime is small relative to the distance between A and B (the ultimate destination) - but in any case, the distance in question is not "travelled". Star Trek's warp drive don't do dat, neither. The warp drive puts the ship in "subspace" (another not-our-space) where time and velocity are both sign-reversed relative to ourspace, and the absolute magnitude of the effective velocity is (in pre-TNG) the cube of the warp factor multiplied by the speed of light in ourspace. Weber's "hyper" from the Honor Harrington universe don't do dat, neither. The hyper drive puts the ship into a selected level of not-our-space where local speed is such that when you travel from A-equivalent to B-equivalent in not-our-space, you end up travelling from A to B at an effective speed that is a fixed multiple of your measured speed in hyper, and such that it is also in excess of the speed of light in ourspace. Drake's FTL drive from the RCN series don't do dat, neither. You leave ourspace, slide around on the "surface" of lots of different "universes" in "sponge space", each of which has variant physical laws, and if you've followed the 'sailing directions' carefully enough, you come back into ourspace where you wanted to be, having managed to get there faster than light would do it while staying in ourspace. The Streuven hyper drive from the Liaden Universe® don't do dat, neither. In fact, it's a pretty good mapping to Traveller's jump drive, except that rather than being quantized, time-in-jump maps more closely to ourspace distance, and you're never provided with enough information in the stories to know what the cee-multiplier is. Or even if it's constant. The FTL drive from Cherryh's Compact Space don't do dat, neither. It gets described in a way that maps most closely to the Streuven hyper drive, above, but with certain other limitations and effects. Alderson tramlines from Nivenpournelle's "Moties" universe (_The Mote in God's Eye_ et sequelae) don't do dat, neither. Tramlines cheat; they essentially say that points A and B aren't really as far apart as they seem to be - but only if you take the shortcut. By analogy, light travels only on the streets and highways of ourspace; the tramline is a path overland. Any "FTL drive" that uses "wormholes" is essentially identical to the tramline model. I could go on, but there really aren't that many different FTL drives; they all exploit one of the ideas above with different coats of paint, or maybe with glitter or sequins glued on. The point is, relativity (and I think we're talking specifically about _special_ relativity) makes some core assumptions that we haven't proven are invalid yet - but where we may not have explored all the edge cases yet. Quantum mechanics hasn't quite been reconciled with what we know of SR, which suggests that QM is either itself an edge case, or is a pointer to the edge cases (just like very high speeds turned out to be an 'edge case' for Newtonian fizzix). Maybe G-d _does_ play dice with the universe, and H- might even roll them where H- can't see them... * "bamf" is a technical term. In layman's language, it roughly means "a discontinuity occurs wherein that which was at point A is no longer at point A, but is instead at point A-prime, without having occupied any other point in ourspace during the zero-time period over which the discontinuity occurs. ®Traveller is a registered trademark of Far Future Enterprises, 1977-2022. Use of the trademark in this notice and in the referenced materials is not intended to infringe or devalue the trademark. -- Jeff Zeitlin, Editor Freelance Traveller The Electronic Fan-Supported Traveller® Resource xxxxxx@freelancetraveller.com http://www.freelancetraveller.com Freelance Traveller extends its thanks to the following enterprises for hosting services: onCloud/CyberWeb Enterprises (http://www.oncloud.io) The Traveller Downport (http://www.downport.com)