Re: [TML] Can I M-drive my way to the speed of light?
greg nokes 26 May 2023 16:35 UTC
Years ago when I was younger and smarter, we had a party misjumsp into an empty hex. Of course the fuel was gone, so they decided to jump into low berths, thrust for 1/2 of their PP fuel and then coast to the next hex over (3.something LY).
We spent a session doing the math and as I recall it was something like 50 - 100 years for them to get to the stellar system. This was during the CT era, so a loooooong time ago.
I totally disagree about MD ignoring relativity… But in SpaceMaster they had a RIF (relativity inactor field) that bent the laws of the universe and made all of that hard math go away. Perhaps they are confusing the two universes?
> On May 26, 2023, at 7:57 AM, Jeffrey Schwartz - schwartz.jeffrey at gmail.com (via tml list) <xxxxxx@simplelists.com> wrote:
>
> On Fri, May 26, 2023 at 10:52 AM kaladorn at gmail.com (via tml list)
> <xxxxxx@simplelists.com> wrote:
>>
>> Is that drop off mentioned in T5? Or SOM v 1? I don't recall that in CT.
>
> It's in MT, T4, TNE and T5
> I think you might be right that it's not in CT
>
>>
>> The question that started it all was a discussion about how fast you could go in combat in Traveller.
>>
>
> Very fast. But the key is how fast are you going in relation to the
> other guy.... because that's where engagement duration comes from.
>
>> I know I'd not be ignoring relativity regardless of what any rule says, but I am curious if the new versions of the game would stipulate that relativistic effects are in play or not.
>>
>
> The T5 NAFAL drive rules include relativistic time dilation.
> In combat, though... if you're going that fast compared to the other
> guy, you're only going to get one shot
>
>> Another thing to search in the literature...
>>
>> Thanks for the T5 perspective.
>
> My comment about T5 is it's CT with all the bug-fixes and explanations in place.
> I'm looking forward to T9, which will someday be T5 with all the bug
> fixes in place.
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