Re: [TML] The obligatory'Oh, it's all gone quiet over there'thread
Phil Pugliese 01 Feb 2015 14:11 UTC
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On Sun, 2/1/15, Tim <xxxxxx@little-possums.net> wrote:
Subject: Re: [TML] The obligatory'Oh, it's all gone quiet over there'thread
To: xxxxxx@simplelists.com
Date: Sunday, February 1, 2015, 4:42 AM
On Sat, Jan 31, 2015 at 06:35:26PM
-0500, Richard Aiken wrote:
> It would be a challenge to keep this background and
plot structure
> intact without either making the players feel like they
were either
> being railroaded or that most of them were playing
back-up band to
> the lead character.
More generally, this applies to adapting most stories to
roleplaying
games. RPG plots need to be balanced enough that the
players don't
get bored or feel useless for any significant number of
sessions,
which is a constraint not faced in general fiction
writing. Another
difference is that GMs have to live with the events as they
happen in
play.
There are plenty of other differences too, so that good
stories seldom
make good adventures, at least without a great deal of
modification.
Likewise the stories arising from good gaming sessions are
frequently
not at all interesting to anyone who didn't play in them.
- Tim
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Back in the old UseNet days a number of folks would post what were essentially transcripts of rpg sessions.
While I enjoyed a number of them very much, there was always a large number of vehement critics that insisted on critiquing them as though they were intended to be published as novels...
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