Re: [TML] The obligatory'Oh, it's all gone quiet over there'thread David Jaques-Watson (31 Jan 2015 21:42 UTC)
Re: [TML] The obligatory'Oh, it's all gone quiet over there'thread Phil Pugliese (01 Feb 2015 14:11 UTC)

Re: [TML] The obligatory'Oh, it's all gone quiet over there'thread Phil Pugliese 01 Feb 2015 14:11 UTC

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On Sun, 2/1/15, Tim <xxxxxx@little-possums.net> wrote:

 Subject: Re: [TML] The obligatory'Oh, it's all gone quiet over there'thread
 To: xxxxxx@simplelists.com
 Date: Sunday, February 1, 2015, 4:42 AM

 On Sat, Jan 31, 2015 at 06:35:26PM
 -0500, Richard Aiken wrote:
 > It would be a challenge to keep this background and
 plot structure
 > intact without either making the players feel like they
 were either
 > being railroaded or that most of them were playing
 back-up band to
 > the lead character.

 More generally, this applies to adapting most stories to
 roleplaying
 games.  RPG plots need to be balanced enough that the
 players don't
 get bored or feel useless for any significant number of
 sessions,
 which is a constraint not faced in general fiction
 writing.  Another
 difference is that GMs have to live with the events as they
 happen in
 play.

 There are plenty of other differences too, so that good
 stories seldom
 make good adventures, at least without a great deal of
 modification.
 Likewise the stories arising from good gaming sessions are
 frequently
 not at all interesting to anyone who didn't play in them.

 - Tim
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Back in the old UseNet days a number of folks would post what were essentially transcripts of rpg sessions.

While I enjoyed a number of them very much, there was always a large number of vehement critics that insisted on critiquing them as though they were intended to be published as novels...

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