Jump mechanics question
Christopher Sean Hilton
(27 Apr 2023 21:17 UTC)
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Re: [TML] Jump mechanics question
Hubert Figuière
(27 Apr 2023 22:56 UTC)
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Re: [TML] Jump mechanics question
Hubert Figuière
(27 Apr 2023 23:09 UTC)
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Re: [TML] Jump mechanics question
Greg nokes
(28 Apr 2023 06:00 UTC)
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Re: [TML] Jump mechanics question
Phil Pugliese
(28 Apr 2023 07:06 UTC)
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Re: [TML] Jump mechanics question
Timothy Collinson
(28 Apr 2023 10:02 UTC)
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Re: [TML] Jump mechanics question
Evyn MacDude
(28 Apr 2023 16:47 UTC)
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Re: [TML] Jump mechanics question
greg nokes
(28 Apr 2023 17:21 UTC)
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Re: [TML] Jump mechanics question
kaladorn@xxxxxx
(02 May 2023 03:07 UTC)
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Re: [TML] Jump mechanics question
Jeffrey Schwartz
(02 May 2023 11:45 UTC)
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Re: [TML] Jump mechanics question
Alan Peery
(02 May 2023 11:54 UTC)
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Re: [TML] Jump mechanics question Jeffrey Schwartz (02 May 2023 12:11 UTC)
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Re: [TML] Jump mechanics question
Greg nokes
(02 May 2023 14:39 UTC)
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Re: [TML] Jump mechanics question
Jeffrey Schwartz
(02 May 2023 14:52 UTC)
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Re: [TML] Jump mechanics question
Tom Rux
(28 Apr 2023 11:52 UTC)
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Re: [TML] Jump mechanics question
Jeffrey Schwartz
(28 Apr 2023 13:05 UTC)
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Re: [TML] Jump mechanics question
Phil Pugliese
(28 Apr 2023 16:39 UTC)
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Re: [TML] Jump mechanics question
Tom Rux
(28 Apr 2023 22:08 UTC)
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Re: [TML] Jump mechanics question
Christopher Sean Hilton
(28 Apr 2023 23:34 UTC)
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Re: [TML] Jump mechanics question
Rupert Boleyn
(29 Apr 2023 01:03 UTC)
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Re: [TML] Jump mechanics question
Tom Rux
(29 Apr 2023 01:44 UTC)
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Re: [TML] Jump mechanics question
Tom Rux
(29 Apr 2023 01:40 UTC)
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Re: [TML] Jump mechanics question
Jeffrey Schwartz
(29 Apr 2023 17:35 UTC)
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Re: [TML] Jump mechanics question
Tom Rux
(29 Apr 2023 23:14 UTC)
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Re: [TML] Jump mechanics question
greg nokes
(01 May 2023 16:17 UTC)
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Re: [TML] Jump mechanics question
Jeffrey Schwartz
(01 May 2023 17:34 UTC)
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Re: [TML] Jump mechanics question
greg nokes
(01 May 2023 21:52 UTC)
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Re: [TML] Jump mechanics question
kaladorn@xxxxxx
(02 May 2023 03:05 UTC)
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Re: [TML] Jump mechanics question
Jeffrey Schwartz
(02 May 2023 11:39 UTC)
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Re: [TML] Jump mechanics question
Alex Goodwin
(29 Apr 2023 04:09 UTC)
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Yeah, these things happen when using Solomani operating systems. Sigh, I miss real computers On Tue, May 2, 2023 at 7:55 AM Alan Peery - Alan.Peery at tractare.co.uk (via tml list) <xxxxxx@simplelists.com> wrote: > > 10^19 for Earth's air, not 1019. :-D > > Copy-paste modification, the reason an entire starship flotilla was > lost... ;-) > > > Alan > > On 02/05/2023 12:44, Jeffrey Schwartz - schwartz.jeffrey at gmail.com > (via tml list) wrote: > > Earth's air has a density of approximately 1019 molecules per cubic > > centimeter; by contrast the densest nebulae can have densities of > > 10,000 molecules per cubic centimeter. -- > > https://en.wikipedia.org/wiki/Nebula > > > > So, figure that skimming kinda needs at least Earth's atmo pressure to > > get the "hours" numbers we're expecting > > That would imply about 10^15th longer. That comes out to about 1.1 x > > 10^11 years. Considering the universe is about 1.3 x 10^10 years > > old... that would be awkward. > > > > On the other hand, you could move faster when nebula skimming than gas > > giant skimming, so that might trim down some time. > > > > On Mon, May 1, 2023 at 11:08 PM kaladorn at gmail.com (via tml list) > > <xxxxxx@simplelists.com> wrote: > >> I have a question: > >> > >> Is there any reasonable chance that if you jumped into an empty hext *that contained a dense Nebula*, that they could go into cold sleep, set the computer to drift through the Nebula until it has enough power to jump? > >> > >> I am guessing real Nebulas are more defuse than I think (just like SW crash-crunch-smash asteroids are not at all like real asteroid belts)... but it was worth asking. > >> > >> - kaladorn > >> > >> On Thu, Apr 27, 2023 at 6:57 PM Hubert Figui?re - hub at figuiere.net (via tml list) <xxxxxx@simplelists.com> wrote: > >>> On 2023-04-27 17:17, Christopher Sean Hilton - chris at vindaloo.com > >>> (via tml list) wrote: > >>>> Hi, > >>>> > >>>> I have a question about the mechanics of jump drive. Did I read somewhere that in a nominal > >>>> jump trip, you precipitate out of Jumpspace at the 100D limit of a target object in normal > >>>> space? If this is the case, how do you handle jump into empty hexes? > >>>> > >>> The way I always interpreted it is that the 100D was the *minimum* safe > >>> distance you could reemerge from jump space. > >>> > >>> If you reemerge in an empty hex, the bigger problem will be whether you > >>> have enough fuel. This is also part of the problem when you have a jump > >>> mishap and arrive in a place where there is no giant gas available. > >>> > >>> In GURPS Traveller Interstellar War, they describe how Terra reached > >>> neighbouring system with Jump-1: the established refueling stations, > >>> which just support this interpretation. > >>> > >>> Cheers, > >>> > >>> Hub > >>> ----- > >>> The Traveller Mailing List > >>> Archives at http://archives.simplelists.com/tml > >>> Report problems to xxxxxx@simplelists.com > >>> To unsubscribe from this list please go to > >>> https://www.simplelists.com > >> ----- > >> The Traveller Mailing List > >> Archives at http://archives.simplelists.com/tml > >> Report problems to xxxxxx@simplelists.com > >> To unsubscribe from this list please go to > >> https://www.simplelists.com > > ----- > > The Traveller Mailing List > > Archives at http://archives.simplelists.com/tml > > Report problems to xxxxxx@simplelists.com > > To unsubscribe from this list please go to > > https://www.simplelists.com > ----- > The Traveller Mailing List > Archives at http://archives.simplelists.com/tml > Report problems to xxxxxx@simplelists.com > To unsubscribe from this list please go to > https://www.simplelists.com/confirm/?u=vSy3NFQJMSbZKrzPfC3XucFBsUCMtKrI