Jump mechanics question
Christopher Sean Hilton
(27 Apr 2023 21:17 UTC)
|
Re: [TML] Jump mechanics question
Hubert Figuière
(27 Apr 2023 22:56 UTC)
|
Re: [TML] Jump mechanics question
Hubert Figuière
(27 Apr 2023 23:09 UTC)
|
Re: [TML] Jump mechanics question
Greg nokes
(28 Apr 2023 06:00 UTC)
|
Re: [TML] Jump mechanics question
Phil Pugliese
(28 Apr 2023 07:06 UTC)
|
Re: [TML] Jump mechanics question
Timothy Collinson
(28 Apr 2023 10:02 UTC)
|
Re: [TML] Jump mechanics question
Evyn MacDude
(28 Apr 2023 16:47 UTC)
|
Re: [TML] Jump mechanics question
greg nokes
(28 Apr 2023 17:21 UTC)
|
Re: [TML] Jump mechanics question
kaladorn@xxxxxx
(02 May 2023 03:07 UTC)
|
Re: [TML] Jump mechanics question
Jeffrey Schwartz
(02 May 2023 11:45 UTC)
|
Re: [TML] Jump mechanics question Alan Peery (02 May 2023 11:54 UTC)
|
Re: [TML] Jump mechanics question
Jeffrey Schwartz
(02 May 2023 12:11 UTC)
|
Re: [TML] Jump mechanics question
Greg nokes
(02 May 2023 14:39 UTC)
|
Re: [TML] Jump mechanics question
Jeffrey Schwartz
(02 May 2023 14:52 UTC)
|
Re: [TML] Jump mechanics question
Tom Rux
(28 Apr 2023 11:52 UTC)
|
Re: [TML] Jump mechanics question
Jeffrey Schwartz
(28 Apr 2023 13:05 UTC)
|
Re: [TML] Jump mechanics question
Phil Pugliese
(28 Apr 2023 16:39 UTC)
|
Re: [TML] Jump mechanics question
Tom Rux
(28 Apr 2023 22:08 UTC)
|
Re: [TML] Jump mechanics question
Christopher Sean Hilton
(28 Apr 2023 23:34 UTC)
|
Re: [TML] Jump mechanics question
Rupert Boleyn
(29 Apr 2023 01:03 UTC)
|
Re: [TML] Jump mechanics question
Tom Rux
(29 Apr 2023 01:44 UTC)
|
Re: [TML] Jump mechanics question
Tom Rux
(29 Apr 2023 01:40 UTC)
|
Re: [TML] Jump mechanics question
Jeffrey Schwartz
(29 Apr 2023 17:35 UTC)
|
Re: [TML] Jump mechanics question
Tom Rux
(29 Apr 2023 23:14 UTC)
|
Re: [TML] Jump mechanics question
greg nokes
(01 May 2023 16:17 UTC)
|
Re: [TML] Jump mechanics question
Jeffrey Schwartz
(01 May 2023 17:34 UTC)
|
Re: [TML] Jump mechanics question
greg nokes
(01 May 2023 21:52 UTC)
|
Re: [TML] Jump mechanics question
kaladorn@xxxxxx
(02 May 2023 03:05 UTC)
|
Re: [TML] Jump mechanics question
Jeffrey Schwartz
(02 May 2023 11:39 UTC)
|
Re: [TML] Jump mechanics question
Alex Goodwin
(29 Apr 2023 04:09 UTC)
|
10^19 for Earth's air, not 1019. :-D Copy-paste modification, the reason an entire starship flotilla was lost... ;-) Alan On 02/05/2023 12:44, Jeffrey Schwartz - schwartz.jeffrey at gmail.com (via tml list) wrote: > Earth's air has a density of approximately 1019 molecules per cubic > centimeter; by contrast the densest nebulae can have densities of > 10,000 molecules per cubic centimeter. -- > https://en.wikipedia.org/wiki/Nebula > > So, figure that skimming kinda needs at least Earth's atmo pressure to > get the "hours" numbers we're expecting > That would imply about 10^15th longer. That comes out to about 1.1 x > 10^11 years. Considering the universe is about 1.3 x 10^10 years > old... that would be awkward. > > On the other hand, you could move faster when nebula skimming than gas > giant skimming, so that might trim down some time. > > On Mon, May 1, 2023 at 11:08 PM kaladorn at gmail.com (via tml list) > <xxxxxx@simplelists.com> wrote: >> I have a question: >> >> Is there any reasonable chance that if you jumped into an empty hext *that contained a dense Nebula*, that they could go into cold sleep, set the computer to drift through the Nebula until it has enough power to jump? >> >> I am guessing real Nebulas are more defuse than I think (just like SW crash-crunch-smash asteroids are not at all like real asteroid belts)... but it was worth asking. >> >> - kaladorn >> >> On Thu, Apr 27, 2023 at 6:57 PM Hubert Figui?re - hub at figuiere.net (via tml list) <xxxxxx@simplelists.com> wrote: >>> On 2023-04-27 17:17, Christopher Sean Hilton - chris at vindaloo.com >>> (via tml list) wrote: >>>> Hi, >>>> >>>> I have a question about the mechanics of jump drive. Did I read somewhere that in a nominal >>>> jump trip, you precipitate out of Jumpspace at the 100D limit of a target object in normal >>>> space? If this is the case, how do you handle jump into empty hexes? >>>> >>> The way I always interpreted it is that the 100D was the *minimum* safe >>> distance you could reemerge from jump space. >>> >>> If you reemerge in an empty hex, the bigger problem will be whether you >>> have enough fuel. This is also part of the problem when you have a jump >>> mishap and arrive in a place where there is no giant gas available. >>> >>> In GURPS Traveller Interstellar War, they describe how Terra reached >>> neighbouring system with Jump-1: the established refueling stations, >>> which just support this interpretation. >>> >>> Cheers, >>> >>> Hub >>> ----- >>> The Traveller Mailing List >>> Archives at http://archives.simplelists.com/tml >>> Report problems to xxxxxx@simplelists.com >>> To unsubscribe from this list please go to >>> https://www.simplelists.com >> ----- >> The Traveller Mailing List >> Archives at http://archives.simplelists.com/tml >> Report problems to xxxxxx@simplelists.com >> To unsubscribe from this list please go to >> https://www.simplelists.com > ----- > The Traveller Mailing List > Archives at http://archives.simplelists.com/tml > Report problems to xxxxxx@simplelists.com > To unsubscribe from this list please go to > https://www.simplelists.com/confirm/?u=IdZfGczCsj6XPgMwRS9nopNYSZ5XsIb5