Jump mechanics question
Christopher Sean Hilton
(27 Apr 2023 21:17 UTC)
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Re: [TML] Jump mechanics question
Hubert Figuière
(27 Apr 2023 22:56 UTC)
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Re: [TML] Jump mechanics question
Hubert Figuière
(27 Apr 2023 23:09 UTC)
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Re: [TML] Jump mechanics question
Greg nokes
(28 Apr 2023 06:00 UTC)
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Re: [TML] Jump mechanics question
Phil Pugliese
(28 Apr 2023 07:06 UTC)
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Re: [TML] Jump mechanics question
Timothy Collinson
(28 Apr 2023 10:02 UTC)
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Re: [TML] Jump mechanics question
Evyn MacDude
(28 Apr 2023 16:47 UTC)
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Re: [TML] Jump mechanics question
greg nokes
(28 Apr 2023 17:21 UTC)
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Re: [TML] Jump mechanics question
kaladorn@xxxxxx
(02 May 2023 03:07 UTC)
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Re: [TML] Jump mechanics question
Jeffrey Schwartz
(02 May 2023 11:45 UTC)
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Re: [TML] Jump mechanics question
Alan Peery
(02 May 2023 11:54 UTC)
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Re: [TML] Jump mechanics question
Jeffrey Schwartz
(02 May 2023 12:11 UTC)
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Re: [TML] Jump mechanics question
Greg nokes
(02 May 2023 14:39 UTC)
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Re: [TML] Jump mechanics question
Jeffrey Schwartz
(02 May 2023 14:52 UTC)
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Re: [TML] Jump mechanics question
Tom Rux
(28 Apr 2023 11:52 UTC)
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Re: [TML] Jump mechanics question
Jeffrey Schwartz
(28 Apr 2023 13:05 UTC)
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Re: [TML] Jump mechanics question
Phil Pugliese
(28 Apr 2023 16:39 UTC)
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Re: [TML] Jump mechanics question
Tom Rux
(28 Apr 2023 22:08 UTC)
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Re: [TML] Jump mechanics question
Christopher Sean Hilton
(28 Apr 2023 23:34 UTC)
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Re: [TML] Jump mechanics question
Rupert Boleyn
(29 Apr 2023 01:03 UTC)
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Re: [TML] Jump mechanics question Tom Rux (29 Apr 2023 01:44 UTC)
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Re: [TML] Jump mechanics question
Tom Rux
(29 Apr 2023 01:40 UTC)
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Re: [TML] Jump mechanics question
Jeffrey Schwartz
(29 Apr 2023 17:35 UTC)
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Re: [TML] Jump mechanics question
Tom Rux
(29 Apr 2023 23:14 UTC)
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Re: [TML] Jump mechanics question
greg nokes
(01 May 2023 16:17 UTC)
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Re: [TML] Jump mechanics question
Jeffrey Schwartz
(01 May 2023 17:34 UTC)
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Re: [TML] Jump mechanics question
greg nokes
(01 May 2023 21:52 UTC)
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Re: [TML] Jump mechanics question
kaladorn@xxxxxx
(02 May 2023 03:05 UTC)
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Re: [TML] Jump mechanics question
Jeffrey Schwartz
(02 May 2023 11:39 UTC)
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Re: [TML] Jump mechanics question
Alex Goodwin
(29 Apr 2023 04:09 UTC)
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Howdy Rupert, Book 5 HG 5 1st edition 1979 p. 32 agrees with you: "Ships produced according to this book already have the jump governor as part of their drives." In Book 2 2nd edition and Book 5 2nd edition there is no mention of jump governors. Tom Rux > On 04/28/2023 6:03 PM Rupert Boleyn - rupert.boleyn at gmail.com (via tml list) <xxxxxx@simplelists.com> wrote: > > > On 29Apr2023 1133, Christopher Sean Hilton - chris at vindaloo.com (via > tml list) wrote: > > On Fri, Apr 28, 2023 at 03:08:22PM -0700, Traveller Mailing List wrote: > >> Hello Jeffery, > >> > >> My understanding of CT LLB 2 1st ed 1977 is that a ship's jump drive used all the jump > >> fuel regardless of the actual jump made. A ship with a J2 drive can make a 1 parsec jump > >> but will use all the fuel. My understanding is based on the following guideline: > >> > >> CT LLB 5 Hg 1st edition 1979 p. 32 "Jump Governor: It is possible to procure a jump > >> governor for ships produced according to Book 2. It allows such a ship to utilize fuel > >> more efficiently; instead of consuming all fuel when performing a jump, regardless of the > >> jump number, the ship will consume fuel equal to 0.1MJn, where Jn is the actual jump > >> number used, rather than the maximum jump number available. Available at any industrial > >> world with tech level 10 or higher. Cost Cr300,000. Mass 1 ton. Ships produced according > >> to this boo already have the jump governor as part of their drives." > >> > >> Of course I could be out to lunch on my understanding. > >> > > So the early rules seem, especially the addition of Jump Governers from CT LBB 5, to support > > the idea that you can determine where you come out of Jump where you want to and that an > > "anchoring mass" at the other end isn't required. It's later rule sets that seem to talk > > about some sort of an "anchoring mass" in the form of a conveniently located brown dwarf > > star. > > > > IMTU I just assume that some technology is ubiquitous. Jump Governers and Fuel purification > > plants are in that category. Because from an economic perspective, their utility value is so > > much higher then their cost. > IMTU I assume that jump governors as a special features was a thing in > the long past. By the late Imperium and New Era they were simply part of > the jump system and nobody would think of them as anything special, or > even at all unless they broke down and needed repair or replacement > (just like any other component of the jump drive). > > As for 'void' jumping - that too was something that was hard or > impossible in the long ago. In the 'modern' day it's still a bit tricky, > so most captains prefer to avoid it if possible. Due to the lack of a > good clean gravity well at the destination it's hard to 'land' > accurately in the void, which wouldn't really matter, except that you > need to know exactly where you are to be able to plot a course for the > next jump - the difficulty compounds over the jumps if there's no > 'anchor' at one or both ends. For a skilled crew this isn't a big deal, > especially if they're not in a hurry and can take their time checking > and rechecking their astrogation. For a mediocre crew in a ship that > lacks a sensor suite good enough to find iceballs out in the Great Dark, > it's scary. > > This is why the IN's fuel depots out in the rift are known as > 'calibration points' - they're are not just a whole lot of fuel, but > even the ones that aren't located on or by some massive object have > their location carefully surveyed, so if you jump from one you already > have your departure location precisely known, removing that uncertainty > from your astrogation task. > > -- > Rupert Boleyn <xxxxxx@gmail.com> > > ----- > The Traveller Mailing List > Archives at http://archives.simplelists.com/tml > Report problems to xxxxxx@simplelists.com > To unsubscribe from this list please go to > https://www.simplelists.com/confirm/?u=6RL9QEFp1exJPvdHBHNQVTeyGVbBzb7E