Jump mechanics question
Christopher Sean Hilton
(27 Apr 2023 21:17 UTC)
|
Re: [TML] Jump mechanics question
Hubert Figuière
(27 Apr 2023 22:56 UTC)
|
Re: [TML] Jump mechanics question
Hubert Figuière
(27 Apr 2023 23:09 UTC)
|
Re: [TML] Jump mechanics question
Greg nokes
(28 Apr 2023 06:00 UTC)
|
Re: [TML] Jump mechanics question
Phil Pugliese
(28 Apr 2023 07:06 UTC)
|
Re: [TML] Jump mechanics question
Timothy Collinson
(28 Apr 2023 10:02 UTC)
|
Re: [TML] Jump mechanics question
Evyn MacDude
(28 Apr 2023 16:47 UTC)
|
Re: [TML] Jump mechanics question
greg nokes
(28 Apr 2023 17:21 UTC)
|
Re: [TML] Jump mechanics question
kaladorn@xxxxxx
(02 May 2023 03:07 UTC)
|
Re: [TML] Jump mechanics question
Jeffrey Schwartz
(02 May 2023 11:45 UTC)
|
Re: [TML] Jump mechanics question
Alan Peery
(02 May 2023 11:54 UTC)
|
Re: [TML] Jump mechanics question
Jeffrey Schwartz
(02 May 2023 12:11 UTC)
|
Re: [TML] Jump mechanics question
Greg nokes
(02 May 2023 14:39 UTC)
|
Re: [TML] Jump mechanics question
Jeffrey Schwartz
(02 May 2023 14:52 UTC)
|
Re: [TML] Jump mechanics question
Tom Rux
(28 Apr 2023 11:52 UTC)
|
Re: [TML] Jump mechanics question
Jeffrey Schwartz
(28 Apr 2023 13:05 UTC)
|
Re: [TML] Jump mechanics question
Phil Pugliese
(28 Apr 2023 16:39 UTC)
|
Re: [TML] Jump mechanics question
Tom Rux
(28 Apr 2023 22:08 UTC)
|
Re: [TML] Jump mechanics question
Christopher Sean Hilton
(28 Apr 2023 23:34 UTC)
|
Re: [TML] Jump mechanics question
Rupert Boleyn
(29 Apr 2023 01:03 UTC)
|
Re: [TML] Jump mechanics question
Tom Rux
(29 Apr 2023 01:44 UTC)
|
Re: [TML] Jump mechanics question Tom Rux (29 Apr 2023 01:40 UTC)
|
Re: [TML] Jump mechanics question
Jeffrey Schwartz
(29 Apr 2023 17:35 UTC)
|
Re: [TML] Jump mechanics question
Tom Rux
(29 Apr 2023 23:14 UTC)
|
Re: [TML] Jump mechanics question
greg nokes
(01 May 2023 16:17 UTC)
|
Re: [TML] Jump mechanics question
Jeffrey Schwartz
(01 May 2023 17:34 UTC)
|
Re: [TML] Jump mechanics question
greg nokes
(01 May 2023 21:52 UTC)
|
Re: [TML] Jump mechanics question
kaladorn@xxxxxx
(02 May 2023 03:05 UTC)
|
Re: [TML] Jump mechanics question
Jeffrey Schwartz
(02 May 2023 11:39 UTC)
|
Re: [TML] Jump mechanics question
Alex Goodwin
(29 Apr 2023 04:09 UTC)
|
Hi Christopher, > On 04/28/2023 4:33 PM Christopher Sean Hilton - chris at vindaloo.com (via tml list) <xxxxxx@simplelists.com> wrote: > So the early rules seem, especially the addition of Jump Governers from CT LBB 5, to support > the idea that you can determine where you come out of Jump where you want to and that an > "anchoring mass" at the other end isn't required. It's later rule sets that seem to talk > about some sort of an "anchoring mass" in the form of a conveniently located brown dwarf > star. > > IMTU I just assume that some technology is ubiquitous. Jump Governers and Fuel purification > plants are in that category. Because from an economic perspective, their utility value is so > much higher then their cost. My understanding, which another member mentioned,is that when a ship encounters a large enough object the ship automatically drops out of jump space around the 100D limit of the object. GURPS Traveller Interstellar Wars p. 22 from my FFE GURPS Traveller CD-2 on p. 22 indicates that the United States found a rogue planet that was 1 parsec from earth and Bernard's Star. In one of Mongoose Traveller's books, can not recall which one yet, said the the United States setup a refueling way point at the one parsec point between earth and Bernard's Star. Tom Rux > > > On Fri, Apr 28, 2023 at 03:08:22PM -0700, Traveller Mailing List wrote: > > Hello Jeffery, > > > > My understanding of CT LLB 2 1st ed 1977 is that a ship's jump drive used all the jump > > fuel regardless of the actual jump made. A ship with a J2 drive can make a 1 parsec jump > > but will use all the fuel. My understanding is based on the following guideline: > > > > CT LLB 5 Hg 1st edition 1979 p. 32 "Jump Governor: It is possible to procure a jump > > governor for ships produced according to Book 2. It allows such a ship to utilize fuel > > more efficiently; instead of consuming all fuel when performing a jump, regardless of the > > jump number, the ship will consume fuel equal to 0.1MJn, where Jn is the actual jump > > number used, rather than the maximum jump number available. Available at any industrial > > world with tech level 10 or higher. Cost Cr300,000. Mass 1 ton. Ships produced according > > to this boo already have the jump governor as part of their drives." > > > > Of course I could be out to lunch on my understanding. > > > > So the early rules seem, especially the addition of Jump Governers from CT LBB 5, to support > the idea that you can determine where you come out of Jump where you want to and that an > "anchoring mass" at the other end isn't required. It's later rule sets that seem to talk > about some sort of an "anchoring mass" in the form of a conveniently located brown dwarf > star. > > IMTU I just assume that some technology is ubiquitous. Jump Governers and Fuel purification > plants are in that category. Because from an economic perspective, their utility value is so > much higher then their cost. > > -- > Chris > > __o "All I was trying to do was get home from work." > _`\<,_ -Rosa Parks > ___(*)/_(*)____.___o____..___..o...________ooO..._____________________ > Christopher Sean Hilton [chris/at/vindaloo/dot/com] > ----- > The Traveller Mailing List > Archives at http://archives.simplelists.com/tml > Report problems to xxxxxx@simplelists.com > To unsubscribe from this list please go to > https://www.simplelists.com/confirm/?u=6RL9QEFp1exJPvdHBHNQVTeyGVbBzb7E