Jump mechanics question Christopher Sean Hilton (27 Apr 2023 21:17 UTC)
Re: [TML] Jump mechanics question Hubert Figuière (27 Apr 2023 22:56 UTC)
Re: [TML] Jump mechanics question Hubert Figuière (27 Apr 2023 23:09 UTC)
Re: [TML] Jump mechanics question Greg nokes (28 Apr 2023 06:00 UTC)
Re: [TML] Jump mechanics question Phil Pugliese (28 Apr 2023 07:06 UTC)
Re: [TML] Jump mechanics question Timothy Collinson (28 Apr 2023 10:02 UTC)
Re: [TML] Jump mechanics question Evyn MacDude (28 Apr 2023 16:47 UTC)
Re: [TML] Jump mechanics question greg nokes (28 Apr 2023 17:21 UTC)
Re: [TML] Jump mechanics question kaladorn@xxxxxx (02 May 2023 03:07 UTC)
Re: [TML] Jump mechanics question Jeffrey Schwartz (02 May 2023 11:45 UTC)
Re: [TML] Jump mechanics question Alan Peery (02 May 2023 11:54 UTC)
Re: [TML] Jump mechanics question Jeffrey Schwartz (02 May 2023 12:11 UTC)
Re: [TML] Jump mechanics question Greg nokes (02 May 2023 14:39 UTC)
Re: [TML] Jump mechanics question Jeffrey Schwartz (02 May 2023 14:52 UTC)
Re: [TML] Jump mechanics question Tom Rux (28 Apr 2023 11:52 UTC)
Re: [TML] Jump mechanics question Jeffrey Schwartz (28 Apr 2023 13:05 UTC)
Re: [TML] Jump mechanics question Phil Pugliese (28 Apr 2023 16:39 UTC)
Re: [TML] Jump mechanics question Tom Rux (28 Apr 2023 22:08 UTC)
Re: [TML] Jump mechanics question Christopher Sean Hilton (28 Apr 2023 23:34 UTC)
Re: [TML] Jump mechanics question Rupert Boleyn (29 Apr 2023 01:03 UTC)
Re: [TML] Jump mechanics question Tom Rux (29 Apr 2023 01:44 UTC)
Re: [TML] Jump mechanics question Tom Rux (29 Apr 2023 01:40 UTC)
Re: [TML] Jump mechanics question Jeffrey Schwartz (29 Apr 2023 17:35 UTC)
Re: [TML] Jump mechanics question Tom Rux (29 Apr 2023 23:14 UTC)
Re: [TML] Jump mechanics question greg nokes (01 May 2023 16:17 UTC)
Re: [TML] Jump mechanics question Jeffrey Schwartz (01 May 2023 17:34 UTC)
Re: [TML] Jump mechanics question greg nokes (01 May 2023 21:52 UTC)
Re: [TML] Jump mechanics question kaladorn@xxxxxx (02 May 2023 03:05 UTC)
Re: [TML] Jump mechanics question Jeffrey Schwartz (02 May 2023 11:39 UTC)
Re: [TML] Jump mechanics question Alex Goodwin (29 Apr 2023 04:09 UTC)

Re: [TML] Jump mechanics question Tom Rux 28 Apr 2023 22:08 UTC

Hello Jeffery,

My understanding of CT LLB 2 1st ed 1977 is that a ship's jump drive used all the jump fuel regardless of the actual jump made. A ship with a J2 drive can make a 1 parsec jump but will use all the fuel. My understanding is based on the following guideline:

CT LLB 5 Hg 1st edition 1979 p. 32 "Jump Governor: It is possible to procure a jump governor for ships produced according to Book 2. It allows such a ship to utilize fuel more efficiently; instead of consuming all fuel when performing a jump, regardless of the jump number, the ship will consume fuel equal to 0.1MJn, where Jn is the actual jump number used, rather than the maximum jump number available. Available at any industrial world with tech level 10 or higher. Cost Cr300,000. Mass 1 ton. Ships produced according to this boo already have the jump governor as part of their drives."

Of course I could be out to lunch on my understanding.

Tom Rux

> On 04/28/2023 6:04 AM Jeffrey Schwartz - schwartz.jeffrey at gmail.com (via tml list) <xxxxxx@simplelists.com> wrote:
>
>
> You precipitate from jump space at the location you specified when you
> built the jump, unless:
> 1) a systems failure causes a misjump
> 2) a navigation error causes a misjump
> 3) at the moment you initiate jump, your course line crosses the 100D
> boundary of an object with more mass than your ship
>
> Early versions of Jump drives do not have jump governors. This means
> that if you have an early Jump-2 drive, you're going to either go 2
> parsecs, or deliberately plot courses that intersect objects less than
> 2pc away.
>
> On Thu, Apr 27, 2023 at 5:19 PM Christopher Sean Hilton - chris at
> vindaloo.com (via tml list) <xxxxxx@simplelists.com> wrote:
> >
> > Hi,
> >
> > I have a question about the mechanics of jump drive. Did I read somewhere that in a nominal
> > jump trip, you precipitate out of Jumpspace at the 100D limit of a target object in normal
> > space? If this is the case, how do you handle jump into empty hexes?
> >
> > --
> > --
> > Chris
> >
> >      __o          "All I was trying to do was get home from work."
> >    _`\<,_           -Rosa Parks
> > ___(*)/_(*)_____________________________________________________________
> > Christopher Sean Hilton                    [chris/at/vindaloo/dot/com]
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