Jump mechanics question
Christopher Sean Hilton
(27 Apr 2023 21:17 UTC)
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Re: [TML] Jump mechanics question
Hubert Figuière
(27 Apr 2023 22:56 UTC)
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Re: [TML] Jump mechanics question
Hubert Figuière
(27 Apr 2023 23:09 UTC)
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Re: [TML] Jump mechanics question
Greg nokes
(28 Apr 2023 06:00 UTC)
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Re: [TML] Jump mechanics question
Phil Pugliese
(28 Apr 2023 07:06 UTC)
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Re: [TML] Jump mechanics question
Timothy Collinson
(28 Apr 2023 10:02 UTC)
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Re: [TML] Jump mechanics question
Evyn MacDude
(28 Apr 2023 16:47 UTC)
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Re: [TML] Jump mechanics question
greg nokes
(28 Apr 2023 17:21 UTC)
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Re: [TML] Jump mechanics question
kaladorn@xxxxxx
(02 May 2023 03:07 UTC)
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Re: [TML] Jump mechanics question
Jeffrey Schwartz
(02 May 2023 11:45 UTC)
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Re: [TML] Jump mechanics question
Alan Peery
(02 May 2023 11:54 UTC)
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Re: [TML] Jump mechanics question
Jeffrey Schwartz
(02 May 2023 12:11 UTC)
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Re: [TML] Jump mechanics question
Greg nokes
(02 May 2023 14:39 UTC)
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Re: [TML] Jump mechanics question
Jeffrey Schwartz
(02 May 2023 14:52 UTC)
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Re: [TML] Jump mechanics question
Tom Rux
(28 Apr 2023 11:52 UTC)
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Re: [TML] Jump mechanics question Jeffrey Schwartz (28 Apr 2023 13:05 UTC)
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Re: [TML] Jump mechanics question
Phil Pugliese
(28 Apr 2023 16:39 UTC)
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Re: [TML] Jump mechanics question
Tom Rux
(28 Apr 2023 22:08 UTC)
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Re: [TML] Jump mechanics question
Christopher Sean Hilton
(28 Apr 2023 23:34 UTC)
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Re: [TML] Jump mechanics question
Rupert Boleyn
(29 Apr 2023 01:03 UTC)
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Re: [TML] Jump mechanics question
Tom Rux
(29 Apr 2023 01:44 UTC)
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Re: [TML] Jump mechanics question
Tom Rux
(29 Apr 2023 01:40 UTC)
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Re: [TML] Jump mechanics question
Jeffrey Schwartz
(29 Apr 2023 17:35 UTC)
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Re: [TML] Jump mechanics question
Tom Rux
(29 Apr 2023 23:14 UTC)
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Re: [TML] Jump mechanics question
greg nokes
(01 May 2023 16:17 UTC)
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Re: [TML] Jump mechanics question
Jeffrey Schwartz
(01 May 2023 17:34 UTC)
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Re: [TML] Jump mechanics question
greg nokes
(01 May 2023 21:52 UTC)
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Re: [TML] Jump mechanics question
kaladorn@xxxxxx
(02 May 2023 03:05 UTC)
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Re: [TML] Jump mechanics question
Jeffrey Schwartz
(02 May 2023 11:39 UTC)
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Re: [TML] Jump mechanics question
Alex Goodwin
(29 Apr 2023 04:09 UTC)
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You precipitate from jump space at the location you specified when you built the jump, unless: 1) a systems failure causes a misjump 2) a navigation error causes a misjump 3) at the moment you initiate jump, your course line crosses the 100D boundary of an object with more mass than your ship Early versions of Jump drives do not have jump governors. This means that if you have an early Jump-2 drive, you're going to either go 2 parsecs, or deliberately plot courses that intersect objects less than 2pc away. On Thu, Apr 27, 2023 at 5:19 PM Christopher Sean Hilton - chris at vindaloo.com (via tml list) <xxxxxx@simplelists.com> wrote: > > Hi, > > I have a question about the mechanics of jump drive. Did I read somewhere that in a nominal > jump trip, you precipitate out of Jumpspace at the 100D limit of a target object in normal > space? If this is the case, how do you handle jump into empty hexes? > > -- > -- > Chris > > __o "All I was trying to do was get home from work." > _`\<,_ -Rosa Parks > ___(*)/_(*)_____________________________________________________________ > Christopher Sean Hilton [chris/at/vindaloo/dot/com] > ----- > The Traveller Mailing List > Archives at http://archives.simplelists.com/tml > Report problems to xxxxxx@simplelists.com > To unsubscribe from this list please go to > https://www.simplelists.com/confirm/?u=vSy3NFQJMSbZKrzPfC3XucFBsUCMtKrI